OpenVDB  9.0.1
Public Types | Public Member Functions | Static Public Member Functions | Static Public Attributes | Protected Attributes | Friends | List of all members
ValueAccessor1< _TreeType, IsSafe, L0 > Class Template Reference

Value accessor with one level of node caching. More...

#include <openvdb/tree/ValueAccessor.h>

Inherits ValueAccessorBase< _TreeType, IsSafe >.

Public Types

using TreeType = _TreeType
 
using ValueType = typename TreeType::ValueType
 
using RootNodeT = typename TreeType::RootNodeType
 
using LeafNodeT = typename TreeType::LeafNodeType
 
using BaseT = ValueAccessorBase< TreeType, IsSafe >
 
using InvTreeT = typename RootNodeT::NodeChainType
 
using NodeT0 = typename InvTreeT::template Get< L0 >
 

Public Member Functions

 ValueAccessor1 (TreeType &tree)
 Constructor from a tree. More...
 
 ValueAccessor1 (const ValueAccessor1 &other)
 Copy constructor. More...
 
ValueAccessor1operator= (const ValueAccessor1 &other)
 Assignment operator. More...
 
 ~ValueAccessor1 () override=default
 Virtual destructor. More...
 
bool isCached (const Coord &xyz) const
 
const ValueTypegetValue (const Coord &xyz) const
 Return the value of the voxel at the given coordinates. More...
 
bool isValueOn (const Coord &xyz) const
 Return the active state of the voxel at the given coordinates. More...
 
bool probeValue (const Coord &xyz, ValueType &value) const
 Return the active state of the voxel as well as its value. More...
 
int getValueDepth (const Coord &xyz) const
 
bool isVoxel (const Coord &xyz) const
 
void setValueOnly (const Coord &xyz, const ValueType &value)
 Set the value of the voxel at the given coordinate but preserves its active state. More...
 
void setValueOff (const Coord &xyz, const ValueType &value)
 Set the value of the voxel at the given coordinates and mark the voxel as inactive. More...
 
template<typename ModifyOp >
void modifyValue (const Coord &xyz, const ModifyOp &op)
 Apply a functor to the value of the voxel at the given coordinates and mark the voxel as active. More...
 
template<typename ModifyOp >
void modifyValueAndActiveState (const Coord &xyz, const ModifyOp &op)
 Apply a functor to the voxel at the given coordinates. More...
 
void setActiveState (const Coord &xyz, bool on=true)
 Set the active state of the voxel at the given coordinates but don't change its value. More...
 
void setValueOn (const Coord &xyz)
 Mark the voxel at the given coordinates as active but don't change its value. More...
 
void setValueOff (const Coord &xyz)
 Mark the voxel at the given coordinates as inactive but don't change its value. More...
 
template<typename NodeT >
NodeT * getNode ()
 Return the cached node of type NodeType. [Mainly for internal use]. More...
 
template<typename NodeT >
void insertNode (const Coord &xyz, NodeT &node)
 
template<typename NodeT >
void eraseNode ()
 
void addLeaf (LeafNodeT *leaf)
 Add the specified leaf to this tree, possibly creating a child branch in the process. If the leaf node already exists, replace it. More...
 
void addTile (Index level, const Coord &xyz, const ValueType &value, bool state)
 Add a tile at the specified tree level that contains voxel (x, y, z), possibly deleting existing nodes or creating new nodes in the process. More...
 
LeafNodeTtouchLeaf (const Coord &xyz)
 
template<typename NodeT >
NodeT * probeNode (const Coord &xyz)
 
LeafNodeTprobeLeaf (const Coord &xyz)
 
template<typename NodeT >
const NodeT * probeConstNode (const Coord &xyz) const
 
const LeafNodeTprobeConstLeaf (const Coord &xyz) const
 
const LeafNodeTprobeLeaf (const Coord &xyz) const
 
void clear () override
 Remove all the cached nodes and invalidate the corresponding hash-keys. More...
 
_TreeType * getTree () const
 Return a pointer to the tree associated with this accessor. More...
 
_TreeType & tree () const
 Return a reference to the tree associated with this accessor. More...
 
void setValue (const Coord &xyz, const ValueType &value)
 Set the value of the voxel at the given coordinates and mark the voxel as active. More...
 
void setValueOn (const Coord &xyz, const ValueType &value)
 Set the value of the voxel at the given coordinates and mark the voxel as active. More...
 

Static Public Member Functions

static Index numCacheLevels ()
 Return the number of cache levels employed by this ValueAccessor. More...
 
static bool isSafe ()
 Return true if this accessor is safe, i.e. registered by the tree from which it is constructed. Un-registered accessors can in rare cases be faster because it avoids the (small) overhead of registration, but they are unsafe if the tree is modified. So unless you're an expert it is highly recommended to set IsSafe = true (which is the default). More...
 

Static Public Attributes

static const bool IsConstTree
 

Protected Attributes

_TreeType * mTree
 

Friends

template<typename >
class RootNode
 
template<typename , Index >
class InternalNode
 
template<typename , Index >
class LeafNode
 
template<typename >
class Tree
 

Detailed Description

template<typename _TreeType, bool IsSafe, Index L0>
class openvdb::v9_0::tree::ValueAccessor1< _TreeType, IsSafe, L0 >

Value accessor with one level of node caching.

The node cache level is specified by L0 with the default value 0 (defined in the forward declaration) corresponding to a LeafNode.

Note
This class is for experts only and should rarely be used directly. Instead use ValueAccessor with its default template arguments.

Member Typedef Documentation

using BaseT = ValueAccessorBase<TreeType, IsSafe>
using InvTreeT = typename RootNodeT::NodeChainType
using LeafNodeT = typename TreeType::LeafNodeType
using NodeT0 = typename InvTreeT::template Get<L0>
using RootNodeT = typename TreeType::RootNodeType
using TreeType = _TreeType
using ValueType = typename TreeType::ValueType

Constructor & Destructor Documentation

ValueAccessor1 ( TreeType tree)
inline

Constructor from a tree.

ValueAccessor1 ( const ValueAccessor1< _TreeType, IsSafe, L0 > &  other)
inline

Copy constructor.

~ValueAccessor1 ( )
overridedefault

Virtual destructor.

Member Function Documentation

void addLeaf ( LeafNodeT leaf)
inline

Add the specified leaf to this tree, possibly creating a child branch in the process. If the leaf node already exists, replace it.

void addTile ( Index  level,
const Coord &  xyz,
const ValueType value,
bool  state 
)
inline

Add a tile at the specified tree level that contains voxel (x, y, z), possibly deleting existing nodes or creating new nodes in the process.

void clear ( )
inlineoverridevirtual

Remove all the cached nodes and invalidate the corresponding hash-keys.

Implements ValueAccessorBase< _TreeType, IsSafe >.

void eraseNode ( )
inline

If a node of the given type exists in the cache, remove it, so that isCached(xyz) returns false for any voxel (x, y, z) contained in that node. [Mainly for internal use]

NodeT* getNode ( )
inline

Return the cached node of type NodeType. [Mainly for internal use].

_TreeType * getTree ( ) const
inlineinherited

Return a pointer to the tree associated with this accessor.

The pointer will be null only if the tree from which this accessor was constructed was subsequently deleted (which generally leaves the accessor in an unsafe state).

const ValueType& getValue ( const Coord &  xyz) const
inline

Return the value of the voxel at the given coordinates.

int getValueDepth ( const Coord &  xyz) const
inline

Return the tree depth (0 = root) at which the value of voxel (x, y, z) resides, or -1 if (x, y, z) isn't explicitly represented in the tree (i.e., if it is implicitly a background voxel).

void insertNode ( const Coord &  xyz,
NodeT &  node 
)
inline

Cache the given node, which should lie along the path from the root node to the node containing voxel (x, y, z). [Mainly for internal use]

bool isCached ( const Coord &  xyz) const
inline

Return true if any of the nodes along the path to the given voxel have been cached.

static bool isSafe ( )
inlinestaticinherited

Return true if this accessor is safe, i.e. registered by the tree from which it is constructed. Un-registered accessors can in rare cases be faster because it avoids the (small) overhead of registration, but they are unsafe if the tree is modified. So unless you're an expert it is highly recommended to set IsSafe = true (which is the default).

bool isValueOn ( const Coord &  xyz) const
inline

Return the active state of the voxel at the given coordinates.

bool isVoxel ( const Coord &  xyz) const
inline

Return true if the value of voxel (x, y, z) resides at the leaf level of the tree, i.e., if it is not a tile value.

void modifyValue ( const Coord &  xyz,
const ModifyOp &  op 
)
inline

Apply a functor to the value of the voxel at the given coordinates and mark the voxel as active.

See Tree::modifyValue() for details.

void modifyValueAndActiveState ( const Coord &  xyz,
const ModifyOp &  op 
)
inline

Apply a functor to the voxel at the given coordinates.

See Tree::modifyValueAndActiveState() for details.

static Index numCacheLevels ( )
inlinestatic

Return the number of cache levels employed by this ValueAccessor.

ValueAccessor1& operator= ( const ValueAccessor1< _TreeType, IsSafe, L0 > &  other)
inline

Assignment operator.

const LeafNodeT* probeConstLeaf ( const Coord &  xyz) const
inline
const NodeT* probeConstNode ( const Coord &  xyz) const
inline
Returns
a const pointer to the nodeof the specified type that contains voxel (x, y, z) and if it doesn't exist, return nullptr.
LeafNodeT* probeLeaf ( const Coord &  xyz)
inline
const LeafNodeT* probeLeaf ( const Coord &  xyz) const
inline
NodeT* probeNode ( const Coord &  xyz)
inline
Returns
a pointer to the node of the specified type that contains voxel (x, y, z) and if it doesn't exist, return nullptr.
bool probeValue ( const Coord &  xyz,
ValueType value 
) const
inline

Return the active state of the voxel as well as its value.

void setActiveState ( const Coord &  xyz,
bool  on = true 
)
inline

Set the active state of the voxel at the given coordinates but don't change its value.

void setValue ( const Coord &  xyz,
const ValueType value 
)
inline

Set the value of the voxel at the given coordinates and mark the voxel as active.

void setValueOff ( const Coord &  xyz,
const ValueType value 
)
inline

Set the value of the voxel at the given coordinates and mark the voxel as inactive.

void setValueOff ( const Coord &  xyz)
inline

Mark the voxel at the given coordinates as inactive but don't change its value.

void setValueOn ( const Coord &  xyz,
const ValueType value 
)
inline

Set the value of the voxel at the given coordinates and mark the voxel as active.

void setValueOn ( const Coord &  xyz)
inline

Mark the voxel at the given coordinates as active but don't change its value.

void setValueOnly ( const Coord &  xyz,
const ValueType value 
)
inline

Set the value of the voxel at the given coordinate but preserves its active state.

LeafNodeT* touchLeaf ( const Coord &  xyz)
inline
Returns
the leaf node that contains voxel (x, y, z) and if it doesn't exist, create it, but preserve the values and active states of all voxels.

Use this method to preallocate a static tree topology over which to safely perform multithreaded processing.

_TreeType & tree ( ) const
inlineinherited

Return a reference to the tree associated with this accessor.

Friends And Related Function Documentation

friend class InternalNode
friend
friend class LeafNode
friend
friend class RootNode
friend
friend class Tree
friend

Member Data Documentation

const bool IsConstTree
staticinherited
_TreeType * mTree
protectedinherited