OpenVDB
9.0.1
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#include <openvdb/tree/RootNode.h>
Classes | |
struct | SameConfiguration |
SameConfiguration<OtherNodeType>::value is true if and only if OtherNodeType is the type of a RootNode whose ChildNodeType has the same configuration as this node's ChildNodeType. More... | |
struct | ValueConverter |
ValueConverter<T>::Type is the type of a RootNode having the same child hierarchy as this node but a different value type, T. More... | |
Public Types | |
using | ChildNodeType = ChildType |
using | LeafNodeType = typename ChildType::LeafNodeType |
using | ValueType = typename ChildType::ValueType |
using | BuildType = typename ChildType::BuildType |
using | NodeChainType = typename NodeChain< RootNode, LEVEL >::Type |
NodeChainType is a list of this tree's node types, from LeafNodeType to RootNode. More... | |
using | ChildOnIter = ChildIter< RootNode, MapIter, ChildOnPred, ChildType > |
using | ChildOnCIter = ChildIter< const RootNode, MapCIter, ChildOnPred, const ChildType > |
using | ChildOffIter = ValueIter< RootNode, MapIter, ChildOffPred, const ValueType > |
using | ChildOffCIter = ValueIter< const RootNode, MapCIter, ChildOffPred, ValueType > |
using | ChildAllIter = DenseIter< RootNode, MapIter, ChildType, ValueType > |
using | ChildAllCIter = DenseIter< const RootNode, MapCIter, const ChildType, const ValueType > |
using | ValueOnIter = ValueIter< RootNode, MapIter, ValueOnPred, ValueType > |
using | ValueOnCIter = ValueIter< const RootNode, MapCIter, ValueOnPred, const ValueType > |
using | ValueOffIter = ValueIter< RootNode, MapIter, ValueOffPred, ValueType > |
using | ValueOffCIter = ValueIter< const RootNode, MapCIter, ValueOffPred, const ValueType > |
using | ValueAllIter = ValueIter< RootNode, MapIter, ValueAllPred, ValueType > |
using | ValueAllCIter = ValueIter< const RootNode, MapCIter, ValueAllPred, const ValueType > |
Public Member Functions | |
RootNode () | |
Construct a new tree with a background value of 0. More... | |
RootNode (const ValueType &background) | |
Construct a new tree with the given background value. More... | |
RootNode (const RootNode &other) | |
template<typename OtherChildType > | |
RootNode (const RootNode< OtherChildType > &other) | |
Construct a new tree that reproduces the topology and active states of a tree of a different ValueType but the same configuration (levels, node dimensions and branching factors). Cast the other tree's values to this tree's ValueType. More... | |
template<typename OtherChildType > | |
RootNode (const RootNode< OtherChildType > &other, const ValueType &background, const ValueType &foreground, TopologyCopy) | |
Construct a new tree that reproduces the topology and active states of another tree (which may have a different ValueType), but not the other tree's values. More... | |
template<typename OtherChildType > | |
RootNode (const RootNode< OtherChildType > &other, const ValueType &background, TopologyCopy) | |
Construct a new tree that reproduces the topology and active states of another tree (which may have a different ValueType), but not the other tree's values. All tiles and voxels in the new tree are set to background regardless of their active states in the other tree. More... | |
RootNode & | operator= (const RootNode &other) |
Copy a root node of the same type as this node. More... | |
template<typename OtherChildType > | |
RootNode & | operator= (const RootNode< OtherChildType > &other) |
Copy a root node of the same tree configuration as this node but a different ValueType. More... | |
~RootNode () | |
ChildOnCIter | cbeginChildOn () const |
ChildOffCIter | cbeginChildOff () const |
ChildAllCIter | cbeginChildAll () const |
ChildOnCIter | beginChildOn () const |
ChildOffCIter | beginChildOff () const |
ChildAllCIter | beginChildAll () const |
ChildOnIter | beginChildOn () |
ChildOffIter | beginChildOff () |
ChildAllIter | beginChildAll () |
ValueOnCIter | cbeginValueOn () const |
ValueOffCIter | cbeginValueOff () const |
ValueAllCIter | cbeginValueAll () const |
ValueOnCIter | beginValueOn () const |
ValueOffCIter | beginValueOff () const |
ValueAllCIter | beginValueAll () const |
ValueOnIter | beginValueOn () |
ValueOffIter | beginValueOff () |
ValueAllIter | beginValueAll () |
Index64 | memUsage () const |
Return the total amount of memory in bytes occupied by this node and its children. More... | |
void | evalActiveBoundingBox (CoordBBox &bbox, bool visitVoxels=true) const |
Expand the specified bbox so it includes the active tiles of this root node as well as all the active values in its child nodes. If visitVoxels is false LeafNodes will be approximated as dense, i.e. with all voxels active. Else the individual active voxels are visited to produce a tight bbox. More... | |
Index32 | transientData () const |
Return the transient data value. More... | |
void | setTransientData (Index32 transientData) |
Set the transient data value. More... | |
void | setBackground (const ValueType &value, bool updateChildNodes) |
Change inactive tiles or voxels with a value equal to +/- the old background to the specified value (with the same sign). Active values are unchanged. More... | |
const ValueType & | background () const |
Return this node's background value. More... | |
bool | isBackgroundTile (const Tile &) const |
Return true if the given tile is inactive and has the background value. More... | |
size_t | numBackgroundTiles () const |
Return the number of background tiles. More... | |
size_t | eraseBackgroundTiles () |
Remove all background tiles. More... | |
void | clear () |
bool | empty () const |
Return true if this node's table is either empty or contains only background tiles. More... | |
bool | expand (const Coord &xyz) |
Expand this node's table so that (x, y, z) is included in the index range. More... | |
Index | getTableSize () const |
Return the number of entries in this node's table. More... | |
Index | getWidth () const |
Index | getHeight () const |
Index | getDepth () const |
Coord | getMinIndex () const |
Return the smallest index of the current tree. More... | |
Coord | getMaxIndex () const |
Return the largest index of the current tree. More... | |
void | getIndexRange (CoordBBox &bbox) const |
Return the current index range. Both min and max are inclusive. More... | |
template<typename OtherChildType > | |
bool | hasSameTopology (const RootNode< OtherChildType > &other) const |
Return true if the given tree has the same node and active value topology as this tree (but possibly a different ValueType ). More... | |
Index32 | leafCount () const |
Index32 | nonLeafCount () const |
Index32 | childCount () const |
Index64 | onVoxelCount () const |
Index64 | offVoxelCount () const |
Index64 | onLeafVoxelCount () const |
Index64 | offLeafVoxelCount () const |
Index64 | onTileCount () const |
void | nodeCount (std::vector< Index32 > &vec) const |
bool | isValueOn (const Coord &xyz) const |
bool | hasActiveTiles () const |
Return true if this root node, or any of its child nodes, have active tiles. More... | |
const ValueType & | getValue (const Coord &xyz) const |
bool | probeValue (const Coord &xyz, ValueType &value) const |
int | getValueDepth (const Coord &xyz) const |
Return the tree depth (0 = root) at which the value of voxel (x, y, z) resides. More... | |
void | setActiveState (const Coord &xyz, bool on) |
Set the active state of the voxel at the given coordinates but don't change its value. More... | |
void | setValueOnly (const Coord &xyz, const ValueType &value) |
Set the value of the voxel at the given coordinates but don't change its active state. More... | |
void | setValueOn (const Coord &xyz, const ValueType &value) |
Set the value of the voxel at the given coordinates and mark the voxel as active. More... | |
void | setValueOff (const Coord &xyz) |
Mark the voxel at the given coordinates as inactive but don't change its value. More... | |
void | setValueOff (const Coord &xyz, const ValueType &value) |
Set the value of the voxel at the given coordinates and mark the voxel as inactive. More... | |
template<typename ModifyOp > | |
void | modifyValue (const Coord &xyz, const ModifyOp &op) |
Apply a functor to the value of the voxel at the given coordinates and mark the voxel as active. More... | |
template<typename ModifyOp > | |
void | modifyValueAndActiveState (const Coord &xyz, const ModifyOp &op) |
Apply a functor to the voxel at the given coordinates. More... | |
void | denseFill (const CoordBBox &bbox, const ValueType &value, bool active=true) |
Set all voxels within a given axis-aligned box to a constant value and ensure that those voxels are all represented at the leaf level. More... | |
void | voxelizeActiveTiles (bool threaded=true) |
Densify active tiles, i.e., replace them with leaf-level active voxels. More... | |
template<typename DenseT > | |
void | copyToDense (const CoordBBox &bbox, DenseT &dense) const |
Copy into a dense grid the values of all voxels, both active and inactive, that intersect a given bounding box. More... | |
bool | writeTopology (std::ostream &, bool toHalf=false) const |
bool | readTopology (std::istream &, bool fromHalf=false) |
void | writeBuffers (std::ostream &, bool toHalf=false) const |
void | readBuffers (std::istream &, bool fromHalf=false) |
void | readBuffers (std::istream &, const CoordBBox &, bool fromHalf=false) |
template<typename AccessorT > | |
const ValueType & | getValueAndCache (const Coord &xyz, AccessorT &) const |
template<typename AccessorT > | |
bool | isValueOnAndCache (const Coord &xyz, AccessorT &) const |
template<typename AccessorT > | |
void | setValueAndCache (const Coord &xyz, const ValueType &value, AccessorT &) |
template<typename AccessorT > | |
void | setValueOnlyAndCache (const Coord &xyz, const ValueType &value, AccessorT &) |
template<typename ModifyOp , typename AccessorT > | |
void | modifyValueAndCache (const Coord &xyz, const ModifyOp &op, AccessorT &) |
template<typename ModifyOp , typename AccessorT > | |
void | modifyValueAndActiveStateAndCache (const Coord &xyz, const ModifyOp &op, AccessorT &) |
template<typename AccessorT > | |
void | setValueOffAndCache (const Coord &xyz, const ValueType &value, AccessorT &) |
template<typename AccessorT > | |
void | setActiveStateAndCache (const Coord &xyz, bool on, AccessorT &) |
template<typename AccessorT > | |
bool | probeValueAndCache (const Coord &xyz, ValueType &value, AccessorT &) const |
template<typename AccessorT > | |
int | getValueDepthAndCache (const Coord &xyz, AccessorT &) const |
void | clip (const CoordBBox &) |
Set all voxels that lie outside the given axis-aligned box to the background. More... | |
void | prune (const ValueType &tolerance=zeroVal< ValueType >()) |
Reduce the memory footprint of this tree by replacing with tiles any nodes whose values are all the same (optionally to within a tolerance) and have the same active state. More... | |
void | addLeaf (LeafNodeType *leaf) |
Add the given leaf node to this tree, creating a new branch if necessary. If a leaf node with the same origin already exists, replace it. More... | |
template<typename AccessorT > | |
void | addLeafAndCache (LeafNodeType *leaf, AccessorT &) |
Same as addLeaf() but, if necessary, update the given accessor with pointers to the nodes along the path from the root node to the node containing the coordinate. More... | |
template<typename NodeT > | |
NodeT * | stealNode (const Coord &xyz, const ValueType &value, bool state) |
Return a pointer to the node of type NodeT that contains voxel (x, y, z) and replace it with a tile of the specified value and state. If no such node exists, leave the tree unchanged and return nullptr . More... | |
bool | addChild (ChildType *child) |
Add the given child node at the root level. If a child node with the same origin already exists, delete the old node and add the new node in its place (i.e. ownership of the new child node is transferred to this RootNode). More... | |
void | addTile (const Coord &xyz, const ValueType &value, bool state) |
Add a tile containing voxel (x, y, z) at the root level, deleting the existing branch if necessary. More... | |
void | addTile (Index level, const Coord &xyz, const ValueType &value, bool state) |
Add a tile containing voxel (x, y, z) at the specified tree level, creating a new branch if necessary. Delete any existing lower-level nodes that contain (x, y, z). More... | |
template<typename AccessorT > | |
void | addTileAndCache (Index level, const Coord &xyz, const ValueType &, bool state, AccessorT &) |
Same as addTile() but, if necessary, update the given accessor with pointers to the nodes along the path from the root node to the node containing the coordinate. More... | |
LeafNodeType * | touchLeaf (const Coord &xyz) |
Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, create one that preserves the values and active states of all voxels. More... | |
template<typename AccessorT > | |
LeafNodeType * | touchLeafAndCache (const Coord &xyz, AccessorT &acc) |
Same as touchLeaf() but, if necessary, update the given accessor with pointers to the nodes along the path from the root node to the node containing the coordinate. More... | |
template<MergePolicy Policy> | |
void | merge (RootNode &other) |
Efficiently merge another tree into this tree using one of several schemes. More... | |
template<typename OtherChildType > | |
void | topologyUnion (const RootNode< OtherChildType > &other, const bool preserveTiles=false) |
Union this tree's set of active values with the active values of the other tree, whose ValueType may be different. More... | |
template<typename OtherChildType > | |
void | topologyIntersection (const RootNode< OtherChildType > &other) |
Intersects this tree's set of active values with the active values of the other tree, whose ValueType may be different. More... | |
template<typename OtherChildType > | |
void | topologyDifference (const RootNode< OtherChildType > &other) |
Difference this tree's set of active values with the active values of the other tree, whose ValueType may be different. So a resulting voxel will be active only if the original voxel is active in this tree and inactive in the other tree. More... | |
template<typename CombineOp > | |
void | combine (RootNode &other, CombineOp &, bool prune=false) |
template<typename CombineOp , typename OtherRootNode > | |
void | combine2 (const RootNode &other0, const OtherRootNode &other1, CombineOp &op, bool prune=false) |
template<typename BBoxOp > | |
void | visitActiveBBox (BBoxOp &) const |
Call the templated functor BBoxOp with bounding box information for all active tiles and leaf nodes in the tree. An additional level argument is provided for each callback. More... | |
template<typename VisitorOp > | |
void | visit (VisitorOp &) |
template<typename VisitorOp > | |
void | visit (VisitorOp &) const |
template<typename OtherRootNodeType , typename VisitorOp > | |
void | visit2 (OtherRootNodeType &other, VisitorOp &) |
template<typename OtherRootNodeType , typename VisitorOp > | |
void | visit2 (OtherRootNodeType &other, VisitorOp &) const |
template<typename OtherChildType > | |
RootNode< ChildT > & | operator= (const RootNode< OtherChildType > &other) |
template<typename AccessorT > | |
const ChildT::ValueType & | getValueAndCache (const Coord &xyz, AccessorT &acc) const |
template<typename AccessorT > | |
ChildT::LeafNodeType * | touchLeafAndCache (const Coord &xyz, AccessorT &acc) |
template<typename AccessorT > | |
ChildT::LeafNodeType * | probeLeafAndCache (const Coord &xyz, AccessorT &acc) |
template<typename AccessorT > | |
const ChildT::LeafNodeType * | probeConstLeafAndCache (const Coord &xyz, AccessorT &acc) const |
template<typename AccessorT > | |
const ChildT::LeafNodeType * | probeLeafAndCache (const Coord &xyz, AccessorT &acc) const |
bool | isBackgroundTile (const MapIter &) const |
Return true if the given iterator points to an inactive tile with the background value. More... | |
bool | isBackgroundTile (const MapCIter &) const |
Return true if the given iterator points to an inactive tile with the background value. More... | |
void | fill (const CoordBBox &bbox, const ValueType &value, bool active=true) |
Set all voxels within a given axis-aligned box to a constant value. More... | |
void | sparseFill (const CoordBBox &bbox, const ValueType &value, bool active=true) |
Set all voxels within a given axis-aligned box to a constant value. More... | |
template<typename NodeT > | |
NodeT * | probeNode (const Coord &xyz) |
Return a pointer to the node that contains voxel (x, y, z). If no such node exists, return nullptr . More... | |
template<typename NodeT > | |
const NodeT * | probeConstNode (const Coord &xyz) const |
Return a pointer to the node that contains voxel (x, y, z). If no such node exists, return nullptr . More... | |
template<typename NodeT , typename AccessorT > | |
NodeT * | probeNodeAndCache (const Coord &xyz, AccessorT &acc) |
Same as probeNode() but, if necessary, update the given accessor with pointers to the nodes along the path from the root node to the node containing the coordinate. More... | |
template<typename NodeT , typename AccessorT > | |
const NodeT * | probeConstNodeAndCache (const Coord &xyz, AccessorT &acc) const |
Same as probeNode() but, if necessary, update the given accessor with pointers to the nodes along the path from the root node to the node containing the coordinate. More... | |
LeafNodeType * | probeLeaf (const Coord &xyz) |
Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, return nullptr . More... | |
const LeafNodeType * | probeConstLeaf (const Coord &xyz) const |
Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, return nullptr . More... | |
const LeafNodeType * | probeLeaf (const Coord &xyz) const |
Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, return nullptr . More... | |
template<typename AccessorT > | |
LeafNodeType * | probeLeafAndCache (const Coord &xyz, AccessorT &acc) |
Same as probeLeaf() but, if necessary, update the given accessor with pointers to the nodes along the path from the root node to the node containing the coordinate. More... | |
template<typename AccessorT > | |
const LeafNodeType * | probeConstLeafAndCache (const Coord &xyz, AccessorT &acc) const |
Same as probeLeaf() but, if necessary, update the given accessor with pointers to the nodes along the path from the root node to the node containing the coordinate. More... | |
template<typename AccessorT > | |
const LeafNodeType * | probeLeafAndCache (const Coord &xyz, AccessorT &acc) const |
Same as probeLeaf() but, if necessary, update the given accessor with pointers to the nodes along the path from the root node to the node containing the coordinate. More... | |
template<typename ArrayT > | |
void | getNodes (ArrayT &array) |
Adds all nodes of a certain type to a container with the following API: More... | |
template<typename ArrayT > | |
void | getNodes (ArrayT &array) const |
Adds all nodes of a certain type to a container with the following API: More... | |
template<typename ArrayT > | |
void | stealNodes (ArrayT &array, const ValueType &value, bool state) |
Steals all nodes of a certain type from the tree and adds them to a container with the following API: More... | |
template<typename ArrayT > | |
void | stealNodes (ArrayT &array) |
Steals all nodes of a certain type from the tree and adds them to a container with the following API: More... | |
Static Public Member Functions | |
static CoordBBox | getNodeBoundingBox () |
Return the bounding box of this RootNode, i.e., an infinite bounding box. More... | |
static Index | getLevel () |
static void | getNodeLog2Dims (std::vector< Index > &dims) |
static Index | getChildDim () |
template<typename OtherChildType > | |
static bool | hasSameConfiguration (const RootNode< OtherChildType > &other) |
Return false if the other node's dimensions don't match this node's. More... | |
template<typename OtherChildType > | |
static bool | hasCompatibleValueType (const RootNode< OtherChildType > &other) |
Static Public Attributes | |
static const Index | LEVEL = 1 + ChildType::LEVEL |
Friends | |
template<typename > | |
class | RootNode |
template<typename , typename , bool > | |
struct | RootNodeCopyHelper |
template<typename , typename , typename , bool > | |
struct | RootNodeCombineHelper |
using BuildType = typename ChildType::BuildType |
using ChildAllCIter = DenseIter<const RootNode, MapCIter, const ChildType, const ValueType> |
using ChildAllIter = DenseIter<RootNode, MapIter, ChildType, ValueType> |
using ChildNodeType = ChildType |
using ChildOffCIter = ValueIter<const RootNode, MapCIter, ChildOffPred, ValueType> |
using ChildOffIter = ValueIter<RootNode, MapIter, ChildOffPred, const ValueType> |
using ChildOnCIter = ChildIter<const RootNode, MapCIter, ChildOnPred, const ChildType> |
using ChildOnIter = ChildIter<RootNode, MapIter, ChildOnPred, ChildType> |
using LeafNodeType = typename ChildType::LeafNodeType |
using NodeChainType = typename NodeChain<RootNode, LEVEL>::Type |
NodeChainType is a list of this tree's node types, from LeafNodeType to RootNode.
using ValueAllCIter = ValueIter<const RootNode, MapCIter, ValueAllPred, const ValueType> |
using ValueAllIter = ValueIter<RootNode, MapIter, ValueAllPred, ValueType> |
using ValueOffCIter = ValueIter<const RootNode, MapCIter, ValueOffPred, const ValueType> |
using ValueOffIter = ValueIter<RootNode, MapIter, ValueOffPred, ValueType> |
using ValueOnCIter = ValueIter<const RootNode, MapCIter, ValueOnPred, const ValueType> |
using ValueOnIter = ValueIter<RootNode, MapIter, ValueOnPred, ValueType> |
using ValueType = typename ChildType::ValueType |
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Construct a new tree with a background value of 0.
Construct a new tree with the given background value.
Construct a new tree that reproduces the topology and active states of a tree of a different ValueType but the same configuration (levels, node dimensions and branching factors). Cast the other tree's values to this tree's ValueType.
TypeError | if the other tree's configuration doesn't match this tree's or if this tree's ValueType is not constructible from the other tree's ValueType. |
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Construct a new tree that reproduces the topology and active states of another tree (which may have a different ValueType), but not the other tree's values.
All tiles and voxels that are active in the other tree are set to foreground in the new tree, and all inactive tiles and voxels are set to background.
other | the root node of a tree having (possibly) a different ValueType |
background | the value to which inactive tiles and voxels are initialized |
foreground | the value to which active tiles and voxels are initialized |
TypeError | if the other tree's configuration doesn't match this tree's. |
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Construct a new tree that reproduces the topology and active states of another tree (which may have a different ValueType), but not the other tree's values. All tiles and voxels in the new tree are set to background regardless of their active states in the other tree.
other | the root node of a tree having (possibly) a different ValueType |
background | the value to which inactive tiles and voxels are initialized |
TypeError | if the other tree's configuration doesn't match this tree's. |
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Add the given child node at the root level. If a child node with the same origin already exists, delete the old node and add the new node in its place (i.e. ownership of the new child node is transferred to this RootNode).
true
(for consistency with InternalNode::addChild)
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Add the given leaf node to this tree, creating a new branch if necessary. If a leaf node with the same origin already exists, replace it.
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Same as addLeaf() but, if necessary, update the given accessor with pointers to the nodes along the path from the root node to the node containing the coordinate.
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Add a tile containing voxel (x, y, z) at the root level, deleting the existing branch if necessary.
Add a tile containing voxel (x, y, z) at the specified tree level, creating a new branch if necessary. Delete any existing lower-level nodes that contain (x, y, z).
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Same as addTile() but, if necessary, update the given accessor with pointers to the nodes along the path from the root node to the node containing the coordinate.
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Return this node's background value.
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Set all voxels that lie outside the given axis-aligned box to the background.
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Copy into a dense grid the values of all voxels, both active and inactive, that intersect a given bounding box.
bbox | inclusive bounding box of the voxels to be copied into the dense grid |
dense | dense grid with a stride in z of one (see tools::Dense in tools/Dense.h for the required API) |
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Set all voxels within a given axis-aligned box to a constant value and ensure that those voxels are all represented at the leaf level.
bbox | inclusive coordinates of opposite corners of an axis-aligned box. |
value | the value to which to set voxels within the box. |
active | if true, mark voxels within the box as active, otherwise mark them as inactive. |
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Return true
if this node's table is either empty or contains only background tiles.
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Remove all background tiles.
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Expand the specified bbox so it includes the active tiles of this root node as well as all the active values in its child nodes. If visitVoxels is false LeafNodes will be approximated as dense, i.e. with all voxels active. Else the individual active voxels are visited to produce a tight bbox.
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Expand this node's table so that (x, y, z) is included in the index range.
true
if an expansion was performed (i.e., if (x, y, z) was not already included in the index range).
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Set all voxels within a given axis-aligned box to a constant value.
bbox | inclusive coordinates of opposite corners of an axis-aligned box |
value | the value to which to set voxels within the box |
active | if true, mark voxels within the box as active, otherwise mark them as inactive |
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Return the current index range. Both min and max are inclusive.
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Return the largest index of the current tree.
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Return the smallest index of the current tree.
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Return the bounding box of this RootNode, i.e., an infinite bounding box.
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Adds all nodes of a certain type to a container with the following API:
An example of a wrapper around a c-style array is:
An example that constructs a list of pointer to all leaf nodes is:
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Adds all nodes of a certain type to a container with the following API:
An example of a wrapper around a c-style array is:
An example that constructs a list of pointer to all leaf nodes is:
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Return the number of entries in this node's table.
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const ValueType& getValueAndCache | ( | const Coord & | xyz, |
AccessorT & | |||
) | const |
Return the value of the voxel at the given coordinates and, if necessary, update the accessor with pointers to the nodes along the path from the root node to the node containing the voxel.
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Return the tree depth (0 = root) at which the value of voxel (x, y, z) resides.
If (x, y, z) isn't explicitly represented in the tree (i.e., it is implicitly a background voxel), return -1.
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Return the tree depth (0 = root) at which the value of voxel (x, y, z) resides. If (x, y, z) isn't explicitly represented in the tree (i.e., it is implicitly a background voxel), return -1. If necessary, update the accessor with pointers to the nodes along the path from the root node to the node containing the voxel.
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Return true
if this root node, or any of its child nodes, have active tiles.
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Return true
if values of the other node's ValueType can be converted to values of this node's ValueType.
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Return false
if the other node's dimensions don't match this node's.
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Return true
if the given tree has the same node and active value topology as this tree (but possibly a different ValueType
).
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Return true
if the given tile is inactive and has the background value.
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Return true
if the given iterator points to an inactive tile with the background value.
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Return true
if the given iterator points to an inactive tile with the background value.
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Return true
if the voxel at the given coordinates is active and, if necessary, update the accessor with pointers to the nodes along the path from the root node to the node containing the voxel.
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Return the total amount of memory in bytes occupied by this node and its children.
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Efficiently merge another tree into this tree using one of several schemes.
This operation is primarily intended to combine trees that are mostly non-overlapping (for example, intermediate trees from computations that are parallelized across disjoint regions of space).
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Apply a functor to the value of the voxel at the given coordinates and mark the voxel as active.
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Apply a functor to the voxel at the given coordinates.
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Apply a functor to the voxel at the given coordinates. If necessary, update the accessor with pointers to the nodes along the path from the root node to the node containing the voxel.
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Apply a functor to the value of the voxel at the given coordinates and mark the voxel as active. If necessary, update the accessor with pointers to the nodes along the path from the root node to the node containing the voxel.
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Return the number of background tiles.
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Copy a root node of the same type as this node.
Copy a root node of the same tree configuration as this node but a different ValueType.
TypeError | if the other tree's configuration doesn't match this tree's. |
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Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, return nullptr
.
const LeafNodeType* probeConstLeafAndCache | ( | const Coord & | xyz, |
AccessorT & | acc | ||
) | const |
Same as probeLeaf() but, if necessary, update the given accessor with pointers to the nodes along the path from the root node to the node containing the coordinate.
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Return a pointer to the node that contains voxel (x, y, z). If no such node exists, return nullptr
.
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Same as probeNode() but, if necessary, update the given accessor with pointers to the nodes along the path from the root node to the node containing the coordinate.
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Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, return nullptr
.
const LeafNodeType* probeLeaf | ( | const Coord & | xyz | ) | const |
Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, return nullptr
.
LeafNodeType* probeLeafAndCache | ( | const Coord & | xyz, |
AccessorT & | acc | ||
) |
Same as probeLeaf() but, if necessary, update the given accessor with pointers to the nodes along the path from the root node to the node containing the coordinate.
const LeafNodeType* probeLeafAndCache | ( | const Coord & | xyz, |
AccessorT & | acc | ||
) | const |
Same as probeLeaf() but, if necessary, update the given accessor with pointers to the nodes along the path from the root node to the node containing the coordinate.
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Return a pointer to the node that contains voxel (x, y, z). If no such node exists, return nullptr
.
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Same as probeNode() but, if necessary, update the given accessor with pointers to the nodes along the path from the root node to the node containing the coordinate.
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Return, in value, the value of the voxel at the given coordinates and, if necessary, update the accessor with pointers to the nodes along the path from the root node to the node containing the voxel.
true
if the voxel at the given coordinates is active Reduce the memory footprint of this tree by replacing with tiles any nodes whose values are all the same (optionally to within a tolerance) and have the same active state.
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Set the active state of the voxel at the given coordinates but don't change its value.
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Set the active state of the voxel at the given coordinates without changing its value. If necessary, update the accessor with pointers to the nodes along the path from the root node to the node containing the voxel.
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Change inactive tiles or voxels with a value equal to +/- the old background to the specified value (with the same sign). Active values are unchanged.
value | The new background value |
updateChildNodes | If true the background values of the child nodes is also updated. Else only the background value stored in the RootNode itself is changed. |
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Set the transient data value.
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Change the value of the voxel at the given coordinates and mark it as active. If necessary, update the accessor with pointers to the nodes along the path from the root node to the node containing the voxel.
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Mark the voxel at the given coordinates as inactive but don't change its value.
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Set the value of the voxel at the given coordinates and mark the voxel as inactive.
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Change the value of the voxel at the given coordinates and mark it as inactive. If necessary, update the accessor with pointers to the nodes along the path from the root node to the node containing the voxel.
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Set the value of the voxel at the given coordinates and mark the voxel as active.
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Set the value of the voxel at the given coordinates but don't change its active state.
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Set the value of the voxel at the given coordinates without changing its active state. If necessary, update the accessor with pointers to the nodes along the path from the root node to the node containing the voxel.
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Set all voxels within a given axis-aligned box to a constant value.
bbox | inclusive coordinates of opposite corners of an axis-aligned box |
value | the value to which to set voxels within the box |
active | if true, mark voxels within the box as active, otherwise mark them as inactive |
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Return a pointer to the node of type NodeT
that contains voxel (x, y, z) and replace it with a tile of the specified value and state. If no such node exists, leave the tree unchanged and return nullptr
.
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Steals all nodes of a certain type from the tree and adds them to a container with the following API:
An example of a wrapper around a c-style array is:
An example that constructs a list of pointer to all leaf nodes is:
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Steals all nodes of a certain type from the tree and adds them to a container with the following API:
An example of a wrapper around a c-style array is:
An example that constructs a list of pointer to all leaf nodes is:
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Difference this tree's set of active values with the active values of the other tree, whose ValueType
may be different. So a resulting voxel will be active only if the original voxel is active in this tree and inactive in the other tree.
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Intersects this tree's set of active values with the active values of the other tree, whose ValueType
may be different.
The resulting state of a value is active only if the corresponding value was already active AND if it is active in the other tree. Also, a resulting value maps to a voxel if the corresponding value already mapped to an active voxel in either of the two grids and it maps to an active tile or voxel in the other grid.
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Union this tree's set of active values with the active values of the other tree, whose ValueType
may be different.
The resulting state of a value is active if the corresponding value was already active OR if it is active in the other tree. Also, a resulting value maps to a voxel if the corresponding value already mapped to a voxel OR if it is a voxel in the other tree. Thus, a resulting value can only map to a tile if the corresponding value already mapped to a tile AND if it is a tile value in other tree.
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Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, create one that preserves the values and active states of all voxels.
Use this method to preallocate a static tree topology over which to safely perform multithreaded processing.
LeafNodeType* touchLeafAndCache | ( | const Coord & | xyz, |
AccessorT & | acc | ||
) |
Same as touchLeaf() but, if necessary, update the given accessor with pointers to the nodes along the path from the root node to the node containing the coordinate.
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Return the transient data value.
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Call the templated functor BBoxOp with bounding box information for all active tiles and leaf nodes in the tree. An additional level argument is provided for each callback.
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Densify active tiles, i.e., replace them with leaf-level active voxels.
threaded | if true, this operation is multi-threaded (over the internal nodes). |
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During topology-only construction, access is needed to protected/private members of other template instances.
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