OpenVDB  9.0.1
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ValueAccessor< _TreeType, IsSafe, CacheLevels, MutexType > Class Template Reference

#include <openvdb/tree/ValueAccessor.h>

Inherits ValueAccessorBase< _TreeType, IsSafe >.

Public Types

using TreeType = _TreeType
 
using RootNodeT = typename TreeType::RootNodeType
 
using LeafNodeT = typename TreeType::LeafNodeType
 
using ValueType = typename RootNodeT::ValueType
 
using BaseT = ValueAccessorBase< TreeType, IsSafe >
 
using LockT = typename MutexType::scoped_lock
 

Public Member Functions

 ValueAccessor (TreeType &tree)
 
 ValueAccessor (const ValueAccessor &other)
 
ValueAccessoroperator= (const ValueAccessor &other)
 
 ~ValueAccessor () override=default
 
bool isCached (const Coord &xyz) const
 Return true if nodes along the path to the given voxel have been cached. More...
 
const ValueTypegetValue (const Coord &xyz) const
 Return the value of the voxel at the given coordinates. More...
 
bool isValueOn (const Coord &xyz) const
 Return the active state of the voxel at the given coordinates. More...
 
bool probeValue (const Coord &xyz, ValueType &value) const
 Return the active state of the voxel as well as its value. More...
 
int getValueDepth (const Coord &xyz) const
 
bool isVoxel (const Coord &xyz) const
 
void setValueOnly (const Coord &xyz, const ValueType &value)
 Set the value of the voxel at the given coordinate but don't change its active state. More...
 
void setValueOff (const Coord &xyz, const ValueType &value)
 Set the value of the voxel at the given coordinates and mark the voxel as inactive. More...
 
template<typename ModifyOp >
void modifyValue (const Coord &xyz, const ModifyOp &op)
 Apply a functor to the value of the voxel at the given coordinates and mark the voxel as active. More...
 
template<typename ModifyOp >
void modifyValueAndActiveState (const Coord &xyz, const ModifyOp &op)
 Apply a functor to the voxel at the given coordinates. More...
 
void setActiveState (const Coord &xyz, bool on=true)
 Set the active state of the voxel at the given coordinates but don't change its value. More...
 
void setValueOn (const Coord &xyz)
 Mark the voxel at the given coordinates as active but don't change its value. More...
 
void setValueOff (const Coord &xyz)
 Mark the voxel at the given coordinates as inactive but don't change its value. More...
 
template<typename NodeType >
NodeType * getNode ()
 Return the cached node of type NodeType. [Mainly for internal use]. More...
 
template<typename NodeType >
void insertNode (const Coord &xyz, NodeType &node)
 
template<typename NodeType >
void eraseNode ()
 
void addLeaf (LeafNodeT *leaf)
 Add the specified leaf to this tree, possibly creating a child branch in the process. If the leaf node already exists, replace it. More...
 
void addTile (Index level, const Coord &xyz, const ValueType &value, bool state)
 Add a tile at the specified tree level that contains voxel (x, y, z), possibly deleting existing nodes or creating new nodes in the process. More...
 
LeafNodeTtouchLeaf (const Coord &xyz)
 Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, create one, but preserve the values and active states of all voxels. More...
 
void clear () override
 Remove all nodes from this cache, then reinsert the root node. More...
 
_TreeType * getTree () const
 Return a pointer to the tree associated with this accessor. More...
 
_TreeType & tree () const
 Return a reference to the tree associated with this accessor. More...
 
void setValue (const Coord &xyz, const ValueType &value)
 Set the value of the voxel at the given coordinates and mark the voxel as active. More...
 
void setValueOn (const Coord &xyz, const ValueType &value)
 Set the value of the voxel at the given coordinates and mark the voxel as active. More...
 
template<typename NodeT >
NodeT * probeNode (const Coord &xyz)
 Return a pointer to the node of the specified type that contains voxel (x, y, z), or nullptr if no such node exists. More...
 
template<typename NodeT >
const NodeT * probeConstNode (const Coord &xyz) const
 Return a pointer to the node of the specified type that contains voxel (x, y, z), or nullptr if no such node exists. More...
 
template<typename NodeT >
const NodeT * probeNode (const Coord &xyz) const
 Return a pointer to the node of the specified type that contains voxel (x, y, z), or nullptr if no such node exists. More...
 
LeafNodeTprobeLeaf (const Coord &xyz)
 Return a pointer to the leaf node that contains voxel (x, y, z), or nullptr if no such node exists. More...
 
const LeafNodeTprobeConstLeaf (const Coord &xyz) const
 Return a pointer to the leaf node that contains voxel (x, y, z), or nullptr if no such node exists. More...
 
const LeafNodeTprobeLeaf (const Coord &xyz) const
 Return a pointer to the leaf node that contains voxel (x, y, z), or nullptr if no such node exists. More...
 

Static Public Member Functions

static Index numCacheLevels ()
 Return the number of cache levels employed by this accessor. More...
 
static bool isSafe ()
 Return true if this accessor is safe, i.e. registered by the tree from which it is constructed. Un-registered accessors can in rare cases be faster because it avoids the (small) overhead of registration, but they are unsafe if the tree is modified. So unless you're an expert it is highly recommended to set IsSafe = true (which is the default). More...
 

Static Public Attributes

static const bool IsConstTree
 

Protected Attributes

_TreeType * mTree
 

Friends

template<typename >
class RootNode
 
template<typename , Index >
class InternalNode
 
template<typename , Index >
class LeafNode
 
template<typename >
class Tree
 

Detailed Description

template<typename _TreeType, bool IsSafe = true, Index CacheLevels = _TreeType::DEPTH-1, typename MutexType = tbb::null_mutex>
class openvdb::v9_0::tree::ValueAccessor< _TreeType, IsSafe, CacheLevels, MutexType >

When traversing a grid in a spatially coherent pattern (e.g., iterating over neighboring voxels), request a ValueAccessor from the grid (with Grid::getAccessor()) and use the accessor's getValue() and setValue() methods. These will typically be significantly faster than accessing voxels directly in the grid's tree.

A ValueAccessor caches pointers to tree nodes along the path to a voxel (x, y, z). A subsequent access to voxel (x', y', z') starts from the cached leaf node and moves up until a cached node that encloses (x', y', z') is found, then traverses down the tree from that node to a leaf, updating the cache with the new path. This leads to significant acceleration of spatially-coherent accesses.

Parameters
_TreeTypethe type of the tree to be accessed [required]
IsSafeif IsSafe = false then the ValueAccessor will not register itself with the tree from which it is constructed (see warning).
CacheLevelsthe number of nodes to be cached, starting from the leaf level and not including the root (i.e., CacheLevels < DEPTH), and defaulting to all non-root nodes
MutexTypethe type of mutex to use (see note)
Warning
If IsSafe = false then the ValueAccessor will not register itself with the tree from which it is constructed. While in some rare cases this can lead to better performance (since it avoids the small overhead of insertion on creation and deletion on destruction) it is also unsafe if the tree is modified. So unless you're an expert it is highly recommended to set IsSafe = true, which is the default. However if you know that the tree is no being modifed for the lifespan of the ValueAccessor AND the work performed per ValueAccessor is small relative to overhead of registering it you should consider setting IsSafe = false. If this improves performance you should really rewrite your code so as to better amortize the construction of the ValueAccessor, i.e. reuse it as much as possible!
Note
If MutexType is a TBB-compatible mutex, then multiple threads may safely access a single, shared accessor. However, it is highly recommended that, instead, each thread be assigned its own, non-mutex-protected accessor.

Member Typedef Documentation

using BaseT = ValueAccessorBase<TreeType, IsSafe>
using LeafNodeT = typename TreeType::LeafNodeType
using LockT = typename MutexType::scoped_lock
using RootNodeT = typename TreeType::RootNodeType
using TreeType = _TreeType
using ValueType = typename RootNodeT::ValueType

Constructor & Destructor Documentation

ValueAccessor ( TreeType tree)
inline
ValueAccessor ( const ValueAccessor< _TreeType, IsSafe, CacheLevels, MutexType > &  other)
inline
~ValueAccessor ( )
overridedefault

Member Function Documentation

void addLeaf ( LeafNodeT leaf)
inline

Add the specified leaf to this tree, possibly creating a child branch in the process. If the leaf node already exists, replace it.

void addTile ( Index  level,
const Coord &  xyz,
const ValueType value,
bool  state 
)
inline

Add a tile at the specified tree level that contains voxel (x, y, z), possibly deleting existing nodes or creating new nodes in the process.

void clear ( )
inlineoverridevirtual

Remove all nodes from this cache, then reinsert the root node.

Implements ValueAccessorBase< _TreeType, IsSafe >.

void eraseNode ( )
inline

If a node of the given type exists in the cache, remove it, so that isCached(xyz) returns false for any voxel (x, y, z) contained in that node. [Mainly for internal use]

NodeType* getNode ( )
inline

Return the cached node of type NodeType. [Mainly for internal use].

_TreeType * getTree ( ) const
inlineinherited

Return a pointer to the tree associated with this accessor.

The pointer will be null only if the tree from which this accessor was constructed was subsequently deleted (which generally leaves the accessor in an unsafe state).

const ValueType& getValue ( const Coord &  xyz) const
inline

Return the value of the voxel at the given coordinates.

int getValueDepth ( const Coord &  xyz) const
inline

Return the tree depth (0 = root) at which the value of voxel (x, y, z) resides, or -1 if (x, y, z) isn't explicitly represented in the tree (i.e., if it is implicitly a background voxel).

void insertNode ( const Coord &  xyz,
NodeType &  node 
)
inline

Cache the given node, which should lie along the path from the root node to the node containing voxel (x, y, z). [Mainly for internal use]

bool isCached ( const Coord &  xyz) const
inline

Return true if nodes along the path to the given voxel have been cached.

static bool isSafe ( )
inlinestaticinherited

Return true if this accessor is safe, i.e. registered by the tree from which it is constructed. Un-registered accessors can in rare cases be faster because it avoids the (small) overhead of registration, but they are unsafe if the tree is modified. So unless you're an expert it is highly recommended to set IsSafe = true (which is the default).

bool isValueOn ( const Coord &  xyz) const
inline

Return the active state of the voxel at the given coordinates.

bool isVoxel ( const Coord &  xyz) const
inline

Return true if the value of voxel (x, y, z) resides at the leaf level of the tree, i.e., if it is not a tile value.

void modifyValue ( const Coord &  xyz,
const ModifyOp &  op 
)
inline

Apply a functor to the value of the voxel at the given coordinates and mark the voxel as active.

See Tree::modifyValue() for details.

void modifyValueAndActiveState ( const Coord &  xyz,
const ModifyOp &  op 
)
inline

Apply a functor to the voxel at the given coordinates.

See Tree::modifyValueAndActiveState() for details.

static Index numCacheLevels ( )
inlinestatic

Return the number of cache levels employed by this accessor.

ValueAccessor& operator= ( const ValueAccessor< _TreeType, IsSafe, CacheLevels, MutexType > &  other)
inline
const LeafNodeT* probeConstLeaf ( const Coord &  xyz) const
inline

Return a pointer to the leaf node that contains voxel (x, y, z), or nullptr if no such node exists.

const NodeT* probeConstNode ( const Coord &  xyz) const
inline

Return a pointer to the node of the specified type that contains voxel (x, y, z), or nullptr if no such node exists.

LeafNodeT* probeLeaf ( const Coord &  xyz)
inline

Return a pointer to the leaf node that contains voxel (x, y, z), or nullptr if no such node exists.

const LeafNodeT* probeLeaf ( const Coord &  xyz) const
inline

Return a pointer to the leaf node that contains voxel (x, y, z), or nullptr if no such node exists.

NodeT* probeNode ( const Coord &  xyz)
inline

Return a pointer to the node of the specified type that contains voxel (x, y, z), or nullptr if no such node exists.

const NodeT* probeNode ( const Coord &  xyz) const
inline

Return a pointer to the node of the specified type that contains voxel (x, y, z), or nullptr if no such node exists.

bool probeValue ( const Coord &  xyz,
ValueType value 
) const
inline

Return the active state of the voxel as well as its value.

void setActiveState ( const Coord &  xyz,
bool  on = true 
)
inline

Set the active state of the voxel at the given coordinates but don't change its value.

void setValue ( const Coord &  xyz,
const ValueType value 
)
inline

Set the value of the voxel at the given coordinates and mark the voxel as active.

void setValueOff ( const Coord &  xyz,
const ValueType value 
)
inline

Set the value of the voxel at the given coordinates and mark the voxel as inactive.

void setValueOff ( const Coord &  xyz)
inline

Mark the voxel at the given coordinates as inactive but don't change its value.

void setValueOn ( const Coord &  xyz,
const ValueType value 
)
inline

Set the value of the voxel at the given coordinates and mark the voxel as active.

void setValueOn ( const Coord &  xyz)
inline

Mark the voxel at the given coordinates as active but don't change its value.

void setValueOnly ( const Coord &  xyz,
const ValueType value 
)
inline

Set the value of the voxel at the given coordinate but don't change its active state.

LeafNodeT* touchLeaf ( const Coord &  xyz)
inline

Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, create one, but preserve the values and active states of all voxels.

Use this method to preallocate a static tree topology over which to safely perform multithreaded processing.

_TreeType & tree ( ) const
inlineinherited

Return a reference to the tree associated with this accessor.

Friends And Related Function Documentation

friend class InternalNode
friend
friend class LeafNode
friend
friend class RootNode
friend
friend class Tree
friend

Member Data Documentation

const bool IsConstTree
staticinherited
_TreeType * mTree
protectedinherited