OpenVDB
9.0.1
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This accessor is thread-safe (at the cost of speed) for both reading and writing to a tree. That is, multiple threads may safely access a single, shared ValueAccessorRW. More...
#include <openvdb/tree/ValueAccessor.h>
Inherits ValueAccessor< TreeType, IsSafe, TreeType::DEPTH-1, tbb::spin_mutex >.
Public Types | |
using | TreeType = TreeType |
using | RootNodeT = typename TreeType::RootNodeType |
using | LeafNodeT = typename TreeType::LeafNodeType |
using | ValueType = typename RootNodeT::ValueType |
using | BaseT = ValueAccessorBase< TreeType, IsSafe > |
using | LockT = typename tbb::spin_mutex::scoped_lock |
Public Member Functions | |
ValueAccessorRW (TreeType &tree) | |
bool | isCached (const Coord &xyz) const |
Return true if nodes along the path to the given voxel have been cached. More... | |
const ValueType & | getValue (const Coord &xyz) const |
Return the value of the voxel at the given coordinates. More... | |
bool | isValueOn (const Coord &xyz) const |
Return the active state of the voxel at the given coordinates. More... | |
bool | probeValue (const Coord &xyz, ValueType &value) const |
Return the active state of the voxel as well as its value. More... | |
int | getValueDepth (const Coord &xyz) const |
bool | isVoxel (const Coord &xyz) const |
void | setValueOn (const Coord &xyz) |
Mark the voxel at the given coordinates as active but don't change its value. More... | |
void | setValueOnly (const Coord &xyz, const ValueType &value) |
Set the value of the voxel at the given coordinate but don't change its active state. More... | |
void | setValueOff (const Coord &xyz, const ValueType &value) |
Set the value of the voxel at the given coordinates and mark the voxel as inactive. More... | |
void | setValueOff (const Coord &xyz) |
Mark the voxel at the given coordinates as inactive but don't change its value. More... | |
void | modifyValue (const Coord &xyz, const ModifyOp &op) |
Apply a functor to the value of the voxel at the given coordinates and mark the voxel as active. More... | |
void | modifyValueAndActiveState (const Coord &xyz, const ModifyOp &op) |
Apply a functor to the voxel at the given coordinates. More... | |
void | setActiveState (const Coord &xyz, bool on=true) |
Set the active state of the voxel at the given coordinates but don't change its value. More... | |
NodeType * | getNode () |
Return the cached node of type NodeType. [Mainly for internal use]. More... | |
void | insertNode (const Coord &xyz, NodeType &node) |
void | eraseNode () |
void | addLeaf (LeafNodeT *leaf) |
Add the specified leaf to this tree, possibly creating a child branch in the process. If the leaf node already exists, replace it. More... | |
void | addTile (Index level, const Coord &xyz, const ValueType &value, bool state) |
Add a tile at the specified tree level that contains voxel (x, y, z), possibly deleting existing nodes or creating new nodes in the process. More... | |
LeafNodeT * | touchLeaf (const Coord &xyz) |
Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, create one, but preserve the values and active states of all voxels. More... | |
void | clear () override |
Remove all nodes from this cache, then reinsert the root node. More... | |
TreeType * | getTree () const |
Return a pointer to the tree associated with this accessor. More... | |
TreeType & | tree () const |
Return a reference to the tree associated with this accessor. More... | |
void | setValue (const Coord &xyz, const ValueType &value) |
Set the value of the voxel at the given coordinates and mark the voxel as active. More... | |
void | setValueOn (const Coord &xyz, const ValueType &value) |
Set the value of the voxel at the given coordinates and mark the voxel as active. More... | |
NodeT * | probeNode (const Coord &xyz) |
Return a pointer to the node of the specified type that contains voxel (x, y, z), or nullptr if no such node exists. More... | |
const NodeT * | probeNode (const Coord &xyz) const |
Return a pointer to the node of the specified type that contains voxel (x, y, z), or nullptr if no such node exists. More... | |
const NodeT * | probeConstNode (const Coord &xyz) const |
Return a pointer to the node of the specified type that contains voxel (x, y, z), or nullptr if no such node exists. More... | |
LeafNodeT * | probeLeaf (const Coord &xyz) |
Return a pointer to the leaf node that contains voxel (x, y, z), or nullptr if no such node exists. More... | |
const LeafNodeT * | probeLeaf (const Coord &xyz) const |
Return a pointer to the leaf node that contains voxel (x, y, z), or nullptr if no such node exists. More... | |
const LeafNodeT * | probeConstLeaf (const Coord &xyz) const |
Return a pointer to the leaf node that contains voxel (x, y, z), or nullptr if no such node exists. More... | |
Static Public Member Functions | |
static Index | numCacheLevels () |
Return the number of cache levels employed by this accessor. More... | |
static bool | isSafe () |
Return true if this accessor is safe, i.e. registered by the tree from which it is constructed. Un-registered accessors can in rare cases be faster because it avoids the (small) overhead of registration, but they are unsafe if the tree is modified. So unless you're an expert it is highly recommended to set IsSafe = true (which is the default). More... | |
Static Public Attributes | |
static const bool | IsConstTree = std::is_const<TreeType>::value |
Protected Attributes | |
TreeType * | mTree |
This accessor is thread-safe (at the cost of speed) for both reading and writing to a tree. That is, multiple threads may safely access a single, shared ValueAccessorRW.
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inherited |
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inherited |
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inherited |
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inherited |
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inherited |
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inline |
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inlineinherited |
Add the specified leaf to this tree, possibly creating a child branch in the process. If the leaf node already exists, replace it.
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inlineinherited |
Add a tile at the specified tree level that contains voxel (x, y, z), possibly deleting existing nodes or creating new nodes in the process.
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inlineoverridevirtualinherited |
Remove all nodes from this cache, then reinsert the root node.
Implements ValueAccessorBase< TreeType, IsSafe >.
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inlineinherited |
If a node of the given type exists in the cache, remove it, so that isCached(xyz) returns false
for any voxel (x, y, z) contained in that node. [Mainly for internal use]
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inlineinherited |
Return the cached node of type NodeType. [Mainly for internal use].
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inlineinherited |
Return a pointer to the tree associated with this accessor.
The pointer will be null only if the tree from which this accessor was constructed was subsequently deleted (which generally leaves the accessor in an unsafe state).
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inlineinherited |
Return the value of the voxel at the given coordinates.
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inlineinherited |
Return the tree depth (0 = root) at which the value of voxel (x, y, z) resides, or -1 if (x, y, z) isn't explicitly represented in the tree (i.e., if it is implicitly a background voxel).
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inlineinherited |
Cache the given node, which should lie along the path from the root node to the node containing voxel (x, y, z). [Mainly for internal use]
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inlineinherited |
Return true
if nodes along the path to the given voxel have been cached.
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inlinestaticinherited |
Return true if this accessor is safe, i.e. registered by the tree from which it is constructed. Un-registered accessors can in rare cases be faster because it avoids the (small) overhead of registration, but they are unsafe if the tree is modified. So unless you're an expert it is highly recommended to set IsSafe = true (which is the default).
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inlineinherited |
Return the active state of the voxel at the given coordinates.
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inlineinherited |
Return true
if the value of voxel (x, y, z) resides at the leaf level of the tree, i.e., if it is not a tile value.
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inlineinherited |
Apply a functor to the value of the voxel at the given coordinates and mark the voxel as active.
See Tree::modifyValue() for details.
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inlineinherited |
Apply a functor to the voxel at the given coordinates.
See Tree::modifyValueAndActiveState() for details.
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inlinestaticinherited |
Return the number of cache levels employed by this accessor.
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inlineinherited |
Return a pointer to the leaf node that contains voxel (x, y, z), or nullptr
if no such node exists.
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inlineinherited |
Return a pointer to the node of the specified type that contains voxel (x, y, z), or nullptr
if no such node exists.
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inlineinherited |
Return a pointer to the leaf node that contains voxel (x, y, z), or nullptr
if no such node exists.
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inlineinherited |
Return a pointer to the leaf node that contains voxel (x, y, z), or nullptr
if no such node exists.
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inlineinherited |
Return a pointer to the node of the specified type that contains voxel (x, y, z), or nullptr
if no such node exists.
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inlineinherited |
Return a pointer to the node of the specified type that contains voxel (x, y, z), or nullptr
if no such node exists.
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inlineinherited |
Return the active state of the voxel as well as its value.
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inlineinherited |
Set the active state of the voxel at the given coordinates but don't change its value.
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inlineinherited |
Set the value of the voxel at the given coordinates and mark the voxel as active.
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inlineinherited |
Set the value of the voxel at the given coordinates and mark the voxel as inactive.
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inlineinherited |
Mark the voxel at the given coordinates as inactive but don't change its value.
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inlineinherited |
Set the value of the voxel at the given coordinates and mark the voxel as active.
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inlineinherited |
Mark the voxel at the given coordinates as active but don't change its value.
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inlineinherited |
Set the value of the voxel at the given coordinate but don't change its active state.
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inlineinherited |
Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, create one, but preserve the values and active states of all voxels.
Use this method to preallocate a static tree topology over which to safely perform multithreaded processing.
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inlineinherited |
Return a reference to the tree associated with this accessor.
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protectedinherited |