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    OpenVDB
    9.0.1
    
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A (very) simple multithreaded ray tracer specifically for narrow-band level sets. More...
#include <openvdb/tools/RayTracer.h>
Public Types | |
| using | GridType = GridT | 
| using | Vec3Type = typename IntersectorT::Vec3Type | 
| using | RayType = typename IntersectorT::RayType | 
Public Member Functions | |
| LevelSetRayTracer (const GridT &grid, const BaseShader &shader, BaseCamera &camera, size_t pixelSamples=1, unsigned int seed=0) | |
| Constructor based on an instance of the grid to be rendered.  More... | |
| LevelSetRayTracer (const IntersectorT &inter, const BaseShader &shader, BaseCamera &camera, size_t pixelSamples=1, unsigned int seed=0) | |
| Constructor based on an instance of the intersector performing the ray-intersections.  More... | |
| LevelSetRayTracer (const LevelSetRayTracer &other) | |
| Copy constructor.  More... | |
| ~LevelSetRayTracer () | |
| Destructor.  More... | |
| void | setGrid (const GridT &grid) | 
| Set the level set grid to be ray-traced.  More... | |
| void | setIntersector (const IntersectorT &inter) | 
| Set the intersector that performs the actual intersection of the rays against the narrow-band level set.  More... | |
| void | setShader (const BaseShader &shader) | 
| Set the shader derived from the abstract BaseShader class.  More... | |
| void | setCamera (BaseCamera &camera) | 
| Set the camera derived from the abstract BaseCamera class.  More... | |
| void | setPixelSamples (size_t pixelSamples, unsigned int seed=0) | 
| Set the number of pixel samples and the seed for jittered sub-rays. A value larger than one implies anti-aliasing by jittered super-sampling.  More... | |
| void | render (bool threaded=true) const | 
| Perform the actual (potentially multithreaded) ray-tracing.  More... | |
| void | operator() (const tbb::blocked_range< size_t > &range) const | 
| Public method required by tbb::parallel_for.  More... | |
A (very) simple multithreaded ray tracer specifically for narrow-band level sets.
Included primarily as a reference implementation.
| using GridType = GridT | 
| using RayType = typename IntersectorT::RayType | 
| using Vec3Type = typename IntersectorT::Vec3Type | 
      
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Constructor based on an instance of the grid to be rendered.
      
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Constructor based on an instance of the intersector performing the ray-intersections.
      
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Copy constructor.
      
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Destructor.
      
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Public method required by tbb::parallel_for.
      
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Perform the actual (potentially multithreaded) ray-tracing.
      
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Set the camera derived from the abstract BaseCamera class.
      
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Set the level set grid to be ray-traced.
      
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Set the intersector that performs the actual intersection of the rays against the narrow-band level set.
      
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Set the number of pixel samples and the seed for jittered sub-rays. A value larger than one implies anti-aliasing by jittered super-sampling.
| ValueError | if pixelSamples is equal to zero. | 
      
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Set the shader derived from the abstract BaseShader class.
 1.8.11