OpenVDB
9.0.1
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Abstract base class for the perspective and orthographic cameras. More...
#include <openvdb/tools/RayTracer.h>
Inherited by OrthographicCamera, and PerspectiveCamera.
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BaseCamera (Film &film, const Vec3R &rotation, const Vec3R &translation, double frameWidth, double nearPlane, double farPlane) | |
virtual | ~BaseCamera () |
Film::RGBA & | pixel (size_t i, size_t j) |
size_t | width () const |
size_t | height () const |
void | lookAt (const Vec3R &xyz, const Vec3R &up=Vec3R(0.0, 1.0, 0.0)) |
Vec3R | rasterToScreen (double i, double j, double z) const |
virtual math::Ray< double > | getRay (size_t i, size_t j, double iOffset=0.5, double jOffset=0.5) const =0 |
Return a Ray in world space given the pixel indices and optional offsets in the range [0, 1]. An offset of 0.5 corresponds to the center of the pixel. More... | |
Protected Member Functions | |
void | initRay (double t0, double t1) |
Protected Attributes | |
Film * | mFilm |
double | mScaleWidth |
double | mScaleHeight |
math::Ray< double > | mRay |
math::AffineMap | mScreenToWorld |
Abstract base class for the perspective and orthographic cameras.
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Return a Ray in world space given the pixel indices and optional offsets in the range [0, 1]. An offset of 0.5 corresponds to the center of the pixel.
Implemented in OrthographicCamera, and PerspectiveCamera.
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Rotate the camera so its negative z-axis points at xyz and its y axis is in the plane of the xyz and up vectors. In other words the camera will look at xyz and use up as the horizontal direction.
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