Attribute-owned data structure for points. Point attributes are stored in leaf nodes and ordered by voxel for fast random and sequential access.  
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| struct   | SameLeafConfig< Dim1, NodeT2 > | 
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| class   | PointDataLeafNode< T, Log2Dim > | 
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| class   | PointDataLeafNode< T, Log2Dim > | 
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| struct   | PointDataNodeChain< HeadT, HeadLevel > | 
|   | Recursive node chain which generates a openvdb::TypeList value converted types of nodes to PointDataGrid nodes of the same configuration, rooted at RootNodeType in reverse order, from LeafNode to RootNode. See also TreeConverter<>.  More...
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| struct   | PointDataNodeChain< tree::InternalNode< ChildT, Log2Dim >, HeadLevel > | 
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| struct   | PointDataNodeChain< tree::InternalNode< ChildT, Log2Dim >, 1 > | 
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| struct   | TreeConverter< TreeType > | 
|   | Similiar to ValueConverter, but allows for tree configuration conversion to a PointDataTree. ValueConverter<PointDataIndex32> cannot be used as a PointDataLeafNode is not a specialization of LeafNode.  More...
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| struct   | SameLeafConfig< Dim1, points::PointDataLeafNode< T2, Dim1 > > | 
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| void  | readCompressedValues (std::istream &is, PointDataIndex32 *destBuf, Index destCount, const util::NodeMask< 3 > &, bool) | 
|   | openvdb::io::readCompressedValues specialized on PointDataIndex32 arrays to ignore the value mask, use a larger block size and use 16-bit size instead of 64-bit  More...
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| void  | writeCompressedValues (std::ostream &os, PointDataIndex32 *srcBuf, Index srcCount, const util::NodeMask< 3 > &, const util::NodeMask< 3 > &, bool) | 
|   | openvdb::io::writeCompressedValues specialized on PointDataIndex32 arrays to ignore the value mask, use a larger block size and use 16-bit size instead of 64-bit  More...
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| template<typename T >  | 
| void  | writeCompressedValuesSize (std::ostream &os, const T *srcBuf, Index srcCount) | 
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| template<typename PointDataTreeT >  | 
| AttributeSet::Descriptor::Ptr  | makeDescriptorUnique (PointDataTreeT &tree) | 
|   | Deep copy the descriptor across all leaf nodes.  More...
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| template<typename PointDataTreeT >  | 
| void  | setStreamingMode (PointDataTreeT &tree, bool on=true) | 
|   | Toggle the streaming mode on all attributes in the tree to collapse the attributes after deconstructing a bound AttributeHandle to each array. This results in better memory efficiency when the data is streamed into another data structure (typically for rendering).  More...
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| template<typename PointDataTreeT >  | 
| void  | prefetch (PointDataTreeT &tree, bool position=true, bool otherAttributes=true) | 
|   | Sequentially pre-fetch all delayed-load voxel and attribute data from disk in order to accelerate subsequent random access.  More...
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| void  | initialize () | 
|   | Global registration of point data-related types.  More...
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| void  | uninitialize () | 
|   | Global deregistration of point data-related types.  More...
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Attribute-owned data structure for points. Point attributes are stored in leaf nodes and ordered by voxel for fast random and sequential access. 
- Author
 - Dan Bailey