Compute the closest-point transform to a level set.
More...
#include <openvdb/math/Operators.h>
|
template<typename Accessor > |
static Vec3< typename Accessor::ValueType > | result (const MapType &map, const Accessor &grid, const Coord &ijk) |
|
template<typename StencilT > |
static Vec3< typename StencilT::ValueType > | result (const MapType &map, const StencilT &stencil) |
|
template<typename MapType, DScheme DiffScheme>
struct openvdb::v9_0::math::CPT_RANGE< MapType, DiffScheme >
Compute the closest-point transform to a level set.
- Returns
- the closest point to the surface from which the level set was derived, in the range space of the map (e.g., in world space)
static Vec3<typename Accessor::ValueType> result |
( |
const MapType & |
map, |
|
|
const Accessor & |
grid, |
|
|
const Coord & |
ijk |
|
) |
| |
|
inlinestatic |
static Vec3<typename StencilT::ValueType> result |
( |
const MapType & |
map, |
|
|
const StencilT & |
stencil |
|
) |
| |
|
inlinestatic |