The two point scatters UniformPointScatter and NonUniformPointScatter depend on the following two classes:
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#include <openvdb/tools/PointScatter.h>
Inherits BasePointScatter< PointAccessorType, RandomGenerator, InterruptType >.
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void | start (const char *name) |
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void | end () |
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bool | interrupt () |
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double | getRand01 () |
| Return a random floating point number between zero and one. More...
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double | getRand () |
| Return a random floating point number between 0.5 -+ mSpread/2. More...
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template<typename GridT > |
void | addPoint (const GridT &grid, const Vec3R &dmin) |
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template<typename GridT > |
void | addPoint (const GridT &grid, const Vec3R &dmin, const Coord &size) |
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template<typename PointAccessorType, typename RandomGenerator, typename InterruptType = util::NullInterrupter>
class openvdb::v9_0::tools::UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >
The two point scatters UniformPointScatter and NonUniformPointScatter depend on the following two classes:
The PointAccessorType
template argument below refers to any class with the following interface:
class PointAccessor {
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public:
};
The InterruptType
template argument below refers to any class with the following interface:
class Interrupter {
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public:
void start(
const char* name =
nullptr)
};
- Note
- If no template argument is provided for this InterruptType the util::NullInterrupter is used which implies that all interrupter calls are no-ops (i.e. incurs no computational overhead). Uniformly scatters points in the active voxels. The point count is either explicitly defined or implicitly through the specification of a global density (=points-per-volume)
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This uniform scattering technique assumes that the number of points is generally smaller than the number of active voxels (including virtual active voxels in active tiles).
UniformPointScatter |
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PointAccessorType & |
points, |
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Index64 |
pointCount, |
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RandomGenerator & |
randGen, |
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double |
spread = 1.0 , |
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InterruptType * |
interrupt = nullptr |
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inline |
UniformPointScatter |
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PointAccessorType & |
points, |
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float |
pointsPerVolume, |
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RandomGenerator & |
randGen, |
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double |
spread = 1.0 , |
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InterruptType * |
interrupt = nullptr |
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) |
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inline |
void addPoint |
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const GridT & |
grid, |
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const Vec3R & |
dmin |
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) |
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inlineprotectedinherited |
void addPoint |
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const GridT & |
grid, |
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const Vec3R & |
dmin, |
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const Coord & |
size |
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) |
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inlineprotectedinherited |
float getPointsPerVolume |
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const |
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inline |
Return a random floating point number between 0.5 -+ mSpread/2.
Return a random floating point number between zero and one.
Index64 getTargetPointCount |
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const |
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inline |
bool operator() |
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const GridT & |
grid | ) |
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inline |
This is the main functor method implementing the actual scattering of points.
void print |
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const std::string & |
name, |
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std::ostream & |
os = std::cout |
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inline |
void start |
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const char * |
name | ) |
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inlineprotectedinherited |
InterruptType* mInterrupter |
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protectedinherited |
PointAccessorType& mPoints |
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protectedinherited |