OpenVDB
9.0.1
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Collection of quads and triangles. More...
#include <openvdb/tools/VolumeToMesh.h>
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PolygonPool () | |
PolygonPool (const size_t numQuads, const size_t numTriangles) | |
void | copy (const PolygonPool &rhs) |
void | resetQuads (size_t size) |
void | clearQuads () |
void | resetTriangles (size_t size) |
void | clearTriangles () |
const size_t & | numQuads () const |
openvdb::Vec4I & | quad (size_t n) |
const openvdb::Vec4I & | quad (size_t n) const |
const size_t & | numTriangles () const |
openvdb::Vec3I & | triangle (size_t n) |
const openvdb::Vec3I & | triangle (size_t n) const |
char & | quadFlags (size_t n) |
const char & | quadFlags (size_t n) const |
char & | triangleFlags (size_t n) |
const char & | triangleFlags (size_t n) const |
bool | trimQuads (const size_t n, bool reallocate=false) |
bool | trimTrinagles (const size_t n, bool reallocate=false) |
Collection of quads and triangles.
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