A Tree Marcher for Point Grids.
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#include <nanovdb/util/HDDA.h>
Inherits TreeMarcher< LeafNode< AccT::ValueType >, RayT, AccT, CoordT >.
template<typename AccT, typename RayT, typename CoordT = Coord>
class nanovdb::PointTreeMarcher< AccT, RayT, CoordT >
A Tree Marcher for Point Grids.
- Note
- This class will handle correctly offseting the ray by 0.5 to ensure that the underlying HDDA will intersect with the grid-cells. See details below.
using RealType = typename RayT::RealType |
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inherited |
Initialize the TreeMarcher with an index-space ray.
Initiates this instance with a ray in index space.
An offset by 0.5 is applied to the ray to account for the fact that points in vdb grids are bucketed into so-called grid cell, which are centered round grid voxels, whereas the DDA is based on so-called grid nodes, which are coincident with grid voxels. So, rather than offsettting the points by 0.5 to bring them into a grid node representation this method offsets the eye of the ray by 0.5, which effectively ensures that the DDA operates on grid cells as oppose to grid nodes. This subtle but important offset by 0.5 is explined in more details in our online documentation.
step the ray through the tree. If the ray hits a node then populate t0 & t1, and the node.
- Returns
- true when a node of type NodeT is intersected, false otherwise.