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void | moveTo (const Coord &ijk) |
| Initialize the stencil buffer with the values of voxel (i, j, k) and its neighbors. More...
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void | moveTo (const Coord &ijk, const ValueType ¢erValue) |
| Initialize the stencil buffer with the values of voxel (i, j, k) and its neighbors. The method also takes a value of the center element of the stencil, assuming it is already known. More...
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template<typename IterType > |
void | moveTo (const IterType &iter) |
| Initialize the stencil buffer with the values of voxel (x, y, z) and its neighbors. More...
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template<typename RealType > |
void | moveTo (const Vec3< RealType > &xyz) |
| Initialize the stencil buffer with the values of voxel (x, y, z) and its neighbors. More...
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const ValueType & | getValue (unsigned int pos=0) const |
| Return the value from the stencil buffer with linear offset pos. More...
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template<int i, int j, int k> |
const ValueType & | getValue () const |
| Return the value at the specified location relative to the center of the stencil. More...
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template<int i, int j, int k> |
void | setValue (const ValueType &value) |
| Set the value at the specified location relative to the center of the stencil. More...
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ValueType | mean () const |
| Return the mean value of the current stencil. More...
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ValueType | min () const |
| Return the smallest value in the stencil buffer. More...
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ValueType | max () const |
| Return the largest value in the stencil buffer. More...
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const Coord & | getCenterCoord () const |
| Return the coordinates of the center point of the stencil. More...
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const ValueType & | getCenterValue () const |
| Return the value at the center of the stencil. More...
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bool | intersects (const ValueType &isoValue=ValueType(0)) const |
| Return true if the center of the stencil intersects the iso-contour specified by the isoValue. More...
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Mask | intersectionMask (ValueType isoValue=ValueType(0)) const |
| Return true a bit-mask where the 6 lower bits indicates if the center of the stencil intersects the iso-contour specified by the isoValue. More...
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const GridType & | grid () const |
| Return a const reference to the grid from which this stencil was constructed. More...
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const AccessorType & | accessor () const |
| Return a const reference to the ValueAccessor associated with this Stencil. More...
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Return true a bit-mask where the 6 lower bits indicates if the center of the stencil intersects the iso-contour specified by the isoValue.
- Note
- There are 2^6 = 64 different possible cases, including no intersections!
The ordering of bit mask is ( -x, +x, -y, +y, -z, +z ), so to check if there is an intersection in -y use (mask & (1u<<2)) where mask is ther return value from this function. To check if there are any intersections use mask!=0u, and for no intersections use mask==0u. To count the number of intersections use __builtin_popcount(mask).