OpenVDB
9.0.1
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Extract polygonal surfaces from scalar volumes. More...
#include <openvdb/Platform.h>
#include <openvdb/math/Operators.h>
#include <openvdb/tree/ValueAccessor.h>
#include <openvdb/util/Util.h>
#include <openvdb/openvdb.h>
#include <tbb/blocked_range.h>
#include <tbb/parallel_for.h>
#include <tbb/parallel_reduce.h>
#include <tbb/task_arena.h>
#include <cmath>
#include <map>
#include <memory>
#include <set>
#include <type_traits>
#include <vector>
Go to the source code of this file.
Classes | |
class | PolygonPool |
Collection of quads and triangles. More... | |
struct | VolumeToMesh |
Mesh any scalar grid that has a continuous isosurface. More... | |
Namespaces | |
openvdb | |
openvdb::v9_0 | |
openvdb::v9_0::tools | |
Typedefs | |
using | PointList = std::unique_ptr< openvdb::Vec3s[]> |
Point and primitive list types. More... | |
using | PolygonPoolList = std::unique_ptr< PolygonPool[]> |
Point and primitive list types. More... | |
Enumerations | |
enum | { POLYFLAG_EXTERIOR = 0x1, POLYFLAG_FRACTURE_SEAM = 0x2, POLYFLAG_SUBDIVIDED = 0x4 } |
Polygon flags, used for reference based meshing. More... | |
Functions | |
template<typename GridType > | |
void | volumeToMesh (const GridType &grid, std::vector< Vec3s > &points, std::vector< Vec4I > &quads, double isovalue=0.0) |
Uniformly mesh any scalar grid that has a continuous isosurface. More... | |
template<typename GridType > | |
void | volumeToMesh (const GridType &grid, std::vector< Vec3s > &points, std::vector< Vec3I > &triangles, std::vector< Vec4I > &quads, double isovalue=0.0, double adaptivity=0.0, bool relaxDisorientedTriangles=true) |
Adaptively mesh any scalar grid that has a continuous isosurface. More... | |
Vec3d | findFeaturePoint (const std::vector< Vec3d > &points, const std::vector< Vec3d > &normals) |
Given a set of tangent elements, points with corresponding normals , this method returns the intersection point of all tangent elements. More... | |
Extract polygonal surfaces from scalar volumes.