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using | BoolTree = tree::Tree4< bool, 5, 4, 3 >::Type |
| Common tree types. More...
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using | DoubleTree = tree::Tree4< double, 5, 4, 3 >::Type |
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using | FloatTree = tree::Tree4< float, 5, 4, 3 >::Type |
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using | Int32Tree = tree::Tree4< int32_t, 5, 4, 3 >::Type |
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using | Int64Tree = tree::Tree4< int64_t, 5, 4, 3 >::Type |
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using | MaskTree = tree::Tree4< ValueMask, 5, 4, 3 >::Type |
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using | UInt32Tree = tree::Tree4< uint32_t, 5, 4, 3 >::Type |
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using | Vec2DTree = tree::Tree4< Vec2d, 5, 4, 3 >::Type |
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using | Vec2ITree = tree::Tree4< Vec2i, 5, 4, 3 >::Type |
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using | Vec2STree = tree::Tree4< Vec2s, 5, 4, 3 >::Type |
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using | Vec3DTree = tree::Tree4< Vec3d, 5, 4, 3 >::Type |
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using | Vec3ITree = tree::Tree4< Vec3i, 5, 4, 3 >::Type |
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using | Vec3STree = tree::Tree4< Vec3f, 5, 4, 3 >::Type |
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using | ScalarTree = FloatTree |
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using | TopologyTree = MaskTree |
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using | Vec3dTree = Vec3DTree |
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using | Vec3fTree = Vec3STree |
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using | VectorTree = Vec3fTree |
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using | BoolGrid = Grid< BoolTree > |
| Common grid types. More...
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using | DoubleGrid = Grid< DoubleTree > |
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using | FloatGrid = Grid< FloatTree > |
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using | Int32Grid = Grid< Int32Tree > |
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using | Int64Grid = Grid< Int64Tree > |
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using | MaskGrid = Grid< MaskTree > |
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using | Vec3DGrid = Grid< Vec3DTree > |
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using | Vec3IGrid = Grid< Vec3ITree > |
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using | Vec3SGrid = Grid< Vec3STree > |
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using | ScalarGrid = FloatGrid |
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using | TopologyGrid = MaskGrid |
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using | Vec3dGrid = Vec3DGrid |
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using | Vec3fGrid = Vec3SGrid |
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using | VectorGrid = Vec3fGrid |
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using | StringTree = tree::Tree4< std::string, 5, 4, 3 >::Type |
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using | StringGrid = Grid< tree::Tree4< std::string, 5, 4, 3 >::Type > |
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