addLeaf(LeafNodeT *leaf) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
addTile(Index level, const Coord &xyz, const ValueType &value, bool state) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
BaseT typedef | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | |
clear() override | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inlinevirtual |
eraseNode() | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
getNode() | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
getTree() const | ValueAccessorBase< _TreeType, IsSafe > | inline |
getValue(const Coord &xyz) const | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
getValueDepth(const Coord &xyz) const | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
insertNode(const Coord &xyz, NodeT &node) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
InternalNode class | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | friend |
InvTreeT typedef | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | |
isCached(const Coord &xyz) const | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
IsConstTree | ValueAccessorBase< _TreeType, IsSafe > | static |
isSafe() | ValueAccessorBase< _TreeType, IsSafe > | inlinestatic |
isValueOn(const Coord &xyz) const | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
isVoxel(const Coord &xyz) const | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
LeafNode class | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | friend |
LeafNodeT typedef | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | |
modifyValue(const Coord &xyz, const ModifyOp &op) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
modifyValueAndActiveState(const Coord &xyz, const ModifyOp &op) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
mTree | ValueAccessorBase< _TreeType, IsSafe > | protected |
NodeT0 typedef | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | |
NodeT1 typedef | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | |
numCacheLevels() | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inlinestatic |
operator=(const ValueAccessor2 &other) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
ValueAccessorBase< _TreeType, IsSafe >::operator=(const ValueAccessorBase &other) | ValueAccessorBase< _TreeType, IsSafe > | inline |
probeConstLeaf(const Coord &xyz) const | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
probeConstLeaf(const Coord &xyz) const | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
probeConstNode(const Coord &xyz) const | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
probeLeaf(const Coord &xyz) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
probeLeaf(const Coord &xyz) const | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
probeNode(const Coord &xyz) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
probeValue(const Coord &xyz, ValueType &value) const | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
RootNode class | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | friend |
RootNodeT typedef | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | |
setActiveState(const Coord &xyz, bool on=true) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
setValue(const Coord &xyz, const ValueType &value) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
setValueOff(const Coord &xyz, const ValueType &value) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
setValueOff(const Coord &xyz) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
setValueOn(const Coord &xyz, const ValueType &value) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
setValueOn(const Coord &xyz) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
setValueOnly(const Coord &xyz, const ValueType &value) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
touchLeaf(const Coord &xyz) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
tree() const | ValueAccessorBase< _TreeType, IsSafe > | inline |
Tree class | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | friend |
TreeType typedef | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | |
ValueAccessor2(TreeType &tree) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
ValueAccessor2(const ValueAccessor2 &other) | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | inline |
ValueAccessorBase(_TreeType &tree) | ValueAccessorBase< _TreeType, IsSafe > | inline |
ValueAccessorBase(const ValueAccessorBase &other) | ValueAccessorBase< _TreeType, IsSafe > | inline |
ValueType typedef | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | |
~ValueAccessor2() override=default | ValueAccessor2< _TreeType, IsSafe, L0, L1 > | |
~ValueAccessorBase() | ValueAccessorBase< _TreeType, IsSafe > | inlinevirtual |