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nanovdb
Grid
Grid< TreeT > Member List
This is the complete list of members for
Grid< TreeT >
, including all inherited members.
AccessorType
typedef
Grid< TreeT >
activeVoxelCount
() const
Grid< TreeT >
inline
applyIJT
(const Vec3T &xyz) const
GridData
inline
private
applyIJTF
(const Vec3T &xyz) const
GridData
inline
private
applyInverseJacobian
(const Vec3T &xyz) const
GridData
inline
private
applyInverseJacobianF
(const Vec3T &xyz) const
GridData
inline
private
applyInverseMap
(const Vec3T &xyz) const
GridData
inline
private
applyInverseMapF
(const Vec3T &xyz) const
GridData
inline
private
applyJacobian
(const Vec3T &xyz) const
GridData
inline
private
applyJacobianF
(const Vec3T &xyz) const
GridData
inline
private
applyMap
(const Vec3T &xyz) const
GridData
inline
private
applyMapF
(const Vec3T &xyz) const
GridData
inline
private
blindData
(uint32_t n) const
Grid< TreeT >
inline
blindDataCount
() const
Grid< TreeT >
inline
blindMetaData
(int n) const
Grid< TreeT >
inline
nanovdb::GridData::blindMetaData
(uint32_t n) const
GridData
inline
private
BuildType
typedef
Grid< TreeT >
checksum
() const
Grid< TreeT >
inline
CoordType
typedef
Grid< TreeT >
data
()
Grid< TreeT >
inline
data
() const
Grid< TreeT >
inline
DataType
typedef
Grid< TreeT >
findBlindDataForSemantic
(GridBlindDataSemantic semantic) const
Grid< TreeT >
getAccessor
() const
Grid< TreeT >
inline
Grid
(const Grid &)=delete
Grid< TreeT >
gridClass
() const
Grid< TreeT >
inline
gridCount
() const
Grid< TreeT >
inline
gridIndex
() const
Grid< TreeT >
inline
gridName
() const
Grid< TreeT >
inline
gridSize
() const
Grid< TreeT >
inline
gridType
() const
Grid< TreeT >
inline
hasAverage
() const
Grid< TreeT >
inline
hasBBox
() const
Grid< TreeT >
inline
hasLongGridName
() const
Grid< TreeT >
inline
hasMinMax
() const
Grid< TreeT >
inline
hasStdDeviation
() const
Grid< TreeT >
inline
indexBBox
() const
Grid< TreeT >
inline
indexToWorld
(const Vec3T &xyz) const
Grid< TreeT >
inline
indexToWorldDir
(const Vec3T &dir) const
Grid< TreeT >
inline
indexToWorldDirF
(const Vec3T &dir) const
Grid< TreeT >
inline
indexToWorldF
(const Vec3T &xyz) const
Grid< TreeT >
inline
indexToWorldGrad
(const Vec3T &grad) const
Grid< TreeT >
inline
indexToWorldGradF
(const Vec3T &grad) const
Grid< TreeT >
inline
isBreadthFirst
() const
Grid< TreeT >
inline
isEmpty
() const
Grid< TreeT >
inline
isFogVolume
() const
Grid< TreeT >
inline
isLevelSet
() const
Grid< TreeT >
inline
isMask
() const
Grid< TreeT >
inline
isPointData
() const
Grid< TreeT >
inline
isPointIndex
() const
Grid< TreeT >
inline
isSequential
() const
Grid< TreeT >
inline
isSequential
() const
Grid< TreeT >
inline
isStaggered
() const
Grid< TreeT >
inline
isUnknown
() const
Grid< TreeT >
inline
isValid
() const
Grid< TreeT >
inline
map
() const
Grid< TreeT >
inline
MaxNameSize
GridData
private
static
mBlindMetadataCount
GridData
private
mBlindMetadataOffset
GridData
private
mChecksum
GridData
private
memUsage
()
Grid< TreeT >
inline
static
mFlags
GridData
private
mGridClass
GridData
private
mGridCount
GridData
private
mGridIndex
GridData
private
mGridName
GridData
private
mGridSize
GridData
private
mGridType
GridData
private
mMagic
GridData
private
mMap
GridData
private
mVersion
GridData
private
mVoxelSize
GridData
private
mWorldBBox
GridData
private
operator=
(const Grid &)=delete
Grid< TreeT >
RootType
typedef
Grid< TreeT >
setAverageOn
(bool on=true)
GridData
inline
private
setBBoxOn
(bool on=true)
GridData
inline
private
setBreadthFirstOn
(bool on=true)
GridData
inline
private
setFlagsOff
()
GridData
inline
private
setLongGridNameOn
(bool on=true)
GridData
inline
private
setMinMaxOn
(bool on=true)
GridData
inline
private
setStdDeviationOn
(bool on=true)
GridData
inline
private
shortGridName
() const
Grid< TreeT >
inline
tree
() const
Grid< TreeT >
inline
tree
()
Grid< TreeT >
inline
treePtr
()
GridData
inline
private
treePtr
() const
GridData
inline
private
TreeType
typedef
Grid< TreeT >
ValueType
typedef
Grid< TreeT >
version
() const
Grid< TreeT >
inline
voxelSize
() const
Grid< TreeT >
inline
worldBBox
() const
Grid< TreeT >
inline
worldToIndex
(const Vec3T &xyz) const
Grid< TreeT >
inline
worldToIndexDir
(const Vec3T &dir) const
Grid< TreeT >
inline
worldToIndexDirF
(const Vec3T &dir) const
Grid< TreeT >
inline
worldToIndexF
(const Vec3T &xyz) const
Grid< TreeT >
inline
~Grid
()=delete
Grid< TreeT >
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