OpenVDB  8.1.1
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ValueAccessor0< _TreeType, IsSafe > Class Template Reference

ValueAccessor with no mutex and no node caching. More...

#include <ValueAccessor.h>

Inherits ValueAccessorBase< _TreeType, IsSafe >.

Public Types

using TreeType = _TreeType
 
using ValueType = typename TreeType::ValueType
 
using RootNodeT = typename TreeType::RootNodeType
 
using LeafNodeT = typename TreeType::LeafNodeType
 
using BaseT = ValueAccessorBase< TreeType, IsSafe >
 

Public Member Functions

 ValueAccessor0 (TreeType &tree)
 
 ValueAccessor0 (const ValueAccessor0 &other)
 
ValueAccessor0operator= (const ValueAccessor0 &other)
 
 ~ValueAccessor0 () override=default
 
bool isCached (const Coord &) const
 Return true if nodes along the path to the given voxel have been cached. More...
 
const ValueTypegetValue (const Coord &xyz) const
 Return the value of the voxel at the given coordinates. More...
 
bool isValueOn (const Coord &xyz) const
 Return the active state of the voxel at the given coordinates. More...
 
bool probeValue (const Coord &xyz, ValueType &value) const
 Return the active state and, in value, the value of the voxel at the given coordinates. More...
 
int getValueDepth (const Coord &xyz) const
 
bool isVoxel (const Coord &xyz) const
 
void setValueOnly (const Coord &xyz, const ValueType &value)
 Set the value of the voxel at the given coordinate but don't change its active state. More...
 
void setValueOff (const Coord &xyz, const ValueType &value)
 Set the value of the voxel at the given coordinates and mark the voxel as inactive. More...
 
template<typename ModifyOp >
void modifyValue (const Coord &xyz, const ModifyOp &op)
 Apply a functor to the value of the voxel at the given coordinates and mark the voxel as active. More...
 
template<typename ModifyOp >
void modifyValueAndActiveState (const Coord &xyz, const ModifyOp &op)
 Apply a functor to the voxel at the given coordinates. More...
 
void setActiveState (const Coord &xyz, bool on=true)
 Set the active state of the voxel at the given coordinates but don't change its value. More...
 
void setValueOn (const Coord &xyz)
 Mark the voxel at the given coordinates as active but don't change its value. More...
 
void setValueOff (const Coord &xyz)
 Mark the voxel at the given coordinates as inactive but don't change its value. More...
 
template<typename NodeT >
NodeT * getNode ()
 Return the cached node of type NodeType. [Mainly for internal use]. More...
 
template<typename NodeT >
void insertNode (const Coord &, NodeT &)
 
void addLeaf (LeafNodeT *leaf)
 Add the specified leaf to this tree, possibly creating a child branch in the process. If the leaf node already exists, replace it. More...
 
void addTile (Index level, const Coord &xyz, const ValueType &value, bool state)
 Add a tile at the specified tree level that contains voxel (x, y, z), possibly deleting existing nodes or creating new nodes in the process. More...
 
template<typename NodeT >
void eraseNode ()
 
LeafNodeTtouchLeaf (const Coord &xyz)
 
template<typename NodeT >
NodeT * probeNode (const Coord &xyz)
 
template<typename NodeT >
const NodeT * probeConstNode (const Coord &xyz) const
 
LeafNodeTprobeLeaf (const Coord &xyz)
 
const LeafNodeTprobeConstLeaf (const Coord &xyz) const
 
const LeafNodeTprobeLeaf (const Coord &xyz) const
 
void clear () override
 Remove all nodes from this cache, then reinsert the root node. More...
 
_TreeType * getTree () const
 Return a pointer to the tree associated with this accessor. More...
 
_TreeType & tree () const
 Return a reference to the tree associated with this accessor. More...
 
void setValue (const Coord &xyz, const ValueType &value)
 Set the value of the voxel at the given coordinates and mark the voxel as active. More...
 
void setValueOn (const Coord &xyz, const ValueType &value)
 Set the value of the voxel at the given coordinates and mark the voxel as active. More...
 

Static Public Member Functions

static Index numCacheLevels ()
 Return the number of cache levels employed by this accessor. More...
 
static bool isSafe ()
 Return true if this accessor is safe, i.e. registered by the tree from which it is constructed. Un-registered accessors can in rare cases be faster because it avoids the (small) overhead of registration, but they are unsafe if the tree is modified. So unless you're an expert it is highly recommended to set IsSafe = true (which is the default). More...
 

Static Public Attributes

static const bool IsConstTree
 

Protected Attributes

_TreeType * mTree
 

Friends

template<typename >
class Tree
 

Detailed Description

template<typename _TreeType, bool IsSafe>
class openvdb::v8_1::tree::ValueAccessor0< _TreeType, IsSafe >

ValueAccessor with no mutex and no node caching.

This specialization is provided mainly for benchmarking. Accessors with caching will almost always be faster.

Member Typedef Documentation

using BaseT = ValueAccessorBase<TreeType, IsSafe>
using LeafNodeT = typename TreeType::LeafNodeType
using RootNodeT = typename TreeType::RootNodeType
using TreeType = _TreeType
using ValueType = typename TreeType::ValueType

Constructor & Destructor Documentation

ValueAccessor0 ( TreeType tree)
inline
ValueAccessor0 ( const ValueAccessor0< _TreeType, IsSafe > &  other)
inline
~ValueAccessor0 ( )
overridedefault

Member Function Documentation

void addLeaf ( LeafNodeT leaf)
inline

Add the specified leaf to this tree, possibly creating a child branch in the process. If the leaf node already exists, replace it.

void addTile ( Index  level,
const Coord &  xyz,
const ValueType value,
bool  state 
)
inline

Add a tile at the specified tree level that contains voxel (x, y, z), possibly deleting existing nodes or creating new nodes in the process.

void clear ( )
inlineoverridevirtual

Remove all nodes from this cache, then reinsert the root node.

Implements ValueAccessorBase< _TreeType, IsSafe >.

void eraseNode ( )
inline

If a node of the given type exists in the cache, remove it, so that isCached(xyz) returns false for any voxel (x, y, z) contained in that node. [Mainly for internal use]

NodeT* getNode ( )
inline

Return the cached node of type NodeType. [Mainly for internal use].

_TreeType * getTree ( ) const
inlineinherited

Return a pointer to the tree associated with this accessor.

The pointer will be null only if the tree from which this accessor was constructed was subsequently deleted (which generally leaves the accessor in an unsafe state).

const ValueType& getValue ( const Coord &  xyz) const
inline

Return the value of the voxel at the given coordinates.

int getValueDepth ( const Coord &  xyz) const
inline

Return the tree depth (0 = root) at which the value of voxel (x, y, z) resides, or -1 if (x, y, z) isn't explicitly represented in the tree (i.e., if it is implicitly a background voxel).

void insertNode ( const Coord &  ,
NodeT &   
)
inline

Cache the given node, which should lie along the path from the root node to the node containing voxel (x, y, z). [Mainly for internal use]

bool isCached ( const Coord &  ) const
inline

Return true if nodes along the path to the given voxel have been cached.

static bool isSafe ( )
inlinestaticinherited

Return true if this accessor is safe, i.e. registered by the tree from which it is constructed. Un-registered accessors can in rare cases be faster because it avoids the (small) overhead of registration, but they are unsafe if the tree is modified. So unless you're an expert it is highly recommended to set IsSafe = true (which is the default).

bool isValueOn ( const Coord &  xyz) const
inline

Return the active state of the voxel at the given coordinates.

bool isVoxel ( const Coord &  xyz) const
inline

Return true if the value of voxel (x, y, z) resides at the leaf level of the tree, i.e., if it is not a tile value.

void modifyValue ( const Coord &  xyz,
const ModifyOp &  op 
)
inline

Apply a functor to the value of the voxel at the given coordinates and mark the voxel as active.

See Tree::modifyValue() for details.

void modifyValueAndActiveState ( const Coord &  xyz,
const ModifyOp &  op 
)
inline

Apply a functor to the voxel at the given coordinates.

See Tree::modifyValueAndActiveState() for details.

static Index numCacheLevels ( )
inlinestatic

Return the number of cache levels employed by this accessor.

ValueAccessor0& operator= ( const ValueAccessor0< _TreeType, IsSafe > &  other)
inline
const LeafNodeT* probeConstLeaf ( const Coord &  xyz) const
inline
const NodeT* probeConstNode ( const Coord &  xyz) const
inline
LeafNodeT* probeLeaf ( const Coord &  xyz)
inline
const LeafNodeT* probeLeaf ( const Coord &  xyz) const
inline
NodeT* probeNode ( const Coord &  xyz)
inline
bool probeValue ( const Coord &  xyz,
ValueType value 
) const
inline

Return the active state and, in value, the value of the voxel at the given coordinates.

void setActiveState ( const Coord &  xyz,
bool  on = true 
)
inline

Set the active state of the voxel at the given coordinates but don't change its value.

void setValue ( const Coord &  xyz,
const ValueType value 
)
inline

Set the value of the voxel at the given coordinates and mark the voxel as active.

void setValueOff ( const Coord &  xyz,
const ValueType value 
)
inline

Set the value of the voxel at the given coordinates and mark the voxel as inactive.

void setValueOff ( const Coord &  xyz)
inline

Mark the voxel at the given coordinates as inactive but don't change its value.

void setValueOn ( const Coord &  xyz,
const ValueType value 
)
inline

Set the value of the voxel at the given coordinates and mark the voxel as active.

void setValueOn ( const Coord &  xyz)
inline

Mark the voxel at the given coordinates as active but don't change its value.

void setValueOnly ( const Coord &  xyz,
const ValueType value 
)
inline

Set the value of the voxel at the given coordinate but don't change its active state.

LeafNodeT* touchLeaf ( const Coord &  xyz)
inline
_TreeType & tree ( ) const
inlineinherited

Return a reference to the tree associated with this accessor.

Friends And Related Function Documentation

friend class Tree
friend

Member Data Documentation

const bool IsConstTree
staticinherited
_TreeType * mTree
protectedinherited

The documentation for this class was generated from the following file: